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Gundam Card Game Creator Watch

The latest videos from Gundam TCG YouTubers, each summarised with timestamps and card links where possible. Opinions, predictions and price calls are the creators' own, not GDcards'; the summaries are written by AI and can contain mistakes.

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MDNGHT TCG · 10 October 2026 · 15 min · Gameplay

Nobody Is Talking About B/G Marine Rush | B/W The O vs B/G Marine Rush — Gundam TCG

A locals match demonstrating how Blue/White The O control dismantles Blue/Green Marine Char rush.

MDNGHT TCG reviews a four-round local tournament game piloting Blue/White The O control against Blue/Green Marine Char rush. They explain why The O performs well into aggressive strategies despite late-game hurdles reaching level 9. The gameplay demonstrates how low-cost blockers, pilot rest effects, and Bolinoak Sammahn stabilize against Zeon aggression.

Watch if: you want to see how Blue/White control manages early game aggression from Zeon rush decks.

Market1

The video contains no discussion of card values, singles pricing, or market trends.

Competitive8

Provides clear match commentary breaking down piloting decisions and control sequencing against rush.

Beginner-friendly7

The top-down perspective clearly shows card plays, combat math, and timing steps.

Info density7

Focuses consistently on play sequencing and deck evaluation without excessive downtime.

Key points

  • 00:10 Blue/White The O performs reliably against aggro and midrange decks but can struggle in the late game reaching level 9.
  • 00:36 Palace Athene is a valuable mid-to-high cost addition, though finding breathing room on turns 7 and 8 requires prior board setup.
  • 02:08 Early defensive trades with low-cost blockers prevent Blue/Green Marine Rush from converting fast token generation into shield destruction.
  • 06:30 Bolinoak Sammahn combined with Paptimus Scirocco provides ongoing repair and defensive control to outlast rush strategies.
  • 08:52 Deploying The O creates decisive board control by resting opposing threats and suppressing enemy unit AP.

Cards mentioned

The OServes as the primary control anchor, dominating combat once established on board.
Palace AtheneConsidered a great addition, though difficult to drop without stable board development.
Bolinoak Sammahn GD03-008Enables critical unit repairs while sustaining board presence against rush pressure.$0.10
Paptimus SciroccoProvides essential pilot utility by resting opposing units on attack and control turns.
Char's Zaku IIActs as the opponent's main early aggro threat generating tokens.
Char's Gelgoog GD01-023Played by the opponent but lacks effectiveness without the matching green Char pilot.$5.59–$14.67
Falmel ST03-016Deployed by the rush opponent to rebuild cards in hand.$0.44–$20.65
Rick DiasUsed as an efficient blocker to stabilize the front line.
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WongBoyWonder · 10 October 2026 · 1 min · Gameplay

RW MF Vs. GP Aggro | Gundam GD05 Locals 10/05/26 Round 3

A round three local tournament match between Red/White Mobile Fighter and Green/Purple Aggro.

WongBoyWonder records table one gameplay during round three of a local tournament. The match features a matchup between Red/White Mobile Fighter and Green/Purple Aggro. Players determine turn order, take their mulligans, and set up shields for the opening turn.

Watch if: you want to see raw local tournament match gameplay between Red/White Mobile Fighter and Green/Purple Aggro.

Market1

The video focuses entirely on local match play with no financial or singles pricing content.

Competitive5

It shows a competitive locals match between two distinct archetypes, though without commentary or graphical overlays.

Beginner-friendly3

Without commentary, card overlays, or life tracking, beginners will find it hard to track the game state.

Info density4

The match proceeds at a regular tournament pace with minimal editing or breakdown.

Key points

  • 00:00 Round three features Red/White Mobile Fighter facing Green/Purple Aggro at table one.
  • 00:15 The players roll dice to determine who goes first.
  • 00:30 Both competitors evaluate their opening hands and determine whether to mulligan before setting shields.
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Uni X Gaming · 10 October 2026 · 20 min · Opinion

We NEED To Fix How Pilots Work Before It's Too Late, Let's Talk About How! Part 2 Gundam Card Game!

Proposed design solutions to resolve Pilot card bricking and enhance deck consistency in the Gundam Card Game.

Uni X Gaming examines the fundamental design problem with Pilot cards in the Gundam Card Game, where drawing too many or too few results in unplayable hands or an inability to link. They propose giving Pilots cycling and archetype search abilities that activate by discarding them from hand for a resource cost. They also recommend allowing Pilots to pair onto Base cards to create new defensive lines and interactions.

Watch if: you want to explore game design concepts for improving Pilot card versatility and fixing deck consistency issues in the Gundam Card Game.

Market1

The video focuses purely on game rules, card design theory, and mechanics with no secondary market coverage.

Competitive6

Provides thoughtful analysis of deck consistency, opening hand bricking, and pilot ratios in tournament settings.

Beginner-friendly7

Concepts regarding card advantage, filtering, and pairing are explained clearly with visual mockups.

Info density6

Contains good mechanical ideas but includes channel updates, giveaways, and casual tangents.

Key points

  • 01:23 Pilot cards currently create high gameplay variance because drawing too many causes dead hands, while drawing too few leaves units unable to link or attack on play.
  • 03:05 Giving Pilots an Activate: Main effect to pay 1 resource and discard them to draw a card provides turn-one cantrip utility and eliminates unplayable hands.
  • 04:26 Archetype-specific Pilots could offer tailored filtering, such as discarding an Amuro Ray to search the top three cards for a White Base Team card.
  • 11:56 Allowing Pilots to pair onto Base cards would boost base stats, trigger On Pair abilities, and provide defensive interaction without needing dedicated commander cards.
  • 17:04 Increasing shield HP to 3 creates a healthier game state by requiring meaningful combat swings and curbing oppressive aggro rush decks.

Cards mentioned

Amuro Ray ST01-010Used as the primary example for mock card designs that discard for 1 resource to cantrip or search top 3 cards for White Base Team cards.$0.61–$1,200.00
White Base ST01-015Pairing a Pilot like Amuro Ray onto White Base could create a 2 AP / 6 HP defensive obstacle.$1.05–$14.93
Full Frontal ST03-010Could theoretically be paired onto Axis to create a 2 AP / 8 HP base that cheats Zeon units onto the board.$0.18–$57.97
Axis GD05-129Shown paired with Full Frontal as an example of expanding base combat stats.$0.70
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NAMA · 10 October 2026 · 10 min · Gameplay

【脳汁大噴射】ロマン過ぎる合体ギミックが最高なZZガンダムを赤白エゥーゴで使ってみましたvs青緑アグロ【GD06環境_GCG対戦動画】

Testing the GD06 ZZ Gundam combination gimmick in a Red/White AEUG deck against fast Blue/Green Zeon aggro.

NAMA tests an experimental Red/White AEUG list focused on assembling the Neo Core Fighter, Core Base, and Core Top combination to cheat out ZZ Gundam. The deck maximizes red and white hand-filtering commands like Overflowing Affection and Unit Capture to rapidly dig for combo pieces. Gameplay matches against Blue/Green Zeon showcase the deck's explosive board-wiping capability when the combo succeeds alongside its vulnerability to hand exhaustion when pressured early.

Watch if: you want to see the GD06 ZZ Gundam combination deck in action and assess how it performs against fast aggro pressure.

Market1

The video contains no discussion of card values or market prices.

Competitive7

Provides practical gameplay testing of the GD06 ZZ Gundam combination engine versus aggressive meta pressure.

Beginner-friendly7

Clear card pop-ups and translated effect text make the combo steps straightforward to follow.

Info density8

Moves quickly through two complete games with focused turn-by-turn tactical commentary.

Key points

  • 00:00 Red and white draw-and-discard command cards provide rapid deck cycling to locate all three combo components for ZZ Gundam.
  • 03:20 Neo Core Fighter's activated ability destroys Core Base and Core Top to deploy ZZ Gundam, triggering an immediate board wipe.
  • 05:18 Argama and Rick Dias provide defensive shielding and blocker presence to stall aggressive boards until combination setup is achieved.
  • 08:18 Fast aggro lines pairing High Mobility units with attack buff commands can bypass blockers and dismantle shields before the combination completes.
  • 09:37 While the combination mechanic delivers immense board control, heavy card consumption suggests testing hybrid builds with Blue for better stability.

Cards mentioned

ZZ GundamCheat deployed via Neo Core Fighter's effect to wipe the opponent's field with boosted area-of-effect damage.
Neo Core FighterActs as the key combo starter that sacrifices Gundam Team components to deploy ZZ Gundam.
Core BaseLevel 3 Gundam Team unit deployed early as combination material while offering a 1-damage death trigger.
Core TopServes as the second Level 3 Gundam Team unit required to execute the combination.
Overflowing Affection GD01-118White cycling command that draws two and discards one to dig for missing combination pieces.$1.23–$5,447.50
Unit CaptureRed command card used to cycle redundant units and sculpt the hand.
Gundam Mk-II (AEUG) GD02-071Provides strong early-game combat stats and pairs with Quattro to cycle cards.$0.26
Quattro Bajeena GD02-098Links with AEUG units to provide extra draw and discard filtering on play.$0.15–$23.46
Judau AshtaLinks with ZZ Gundam and Core Top to buff AP and retrieve discarded Gundam Team units.
Rick Dias GD02-079Cheap AEUG blocker that absorbs early hits against aggressive boards.$1.49–$38.04
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Rays Cardboard Shop · 10 October 2026 · 5 min · Opinion

The Best Free Place for Beginners to Learn The Gundam TCG Is Newtype Arena Practice Mode

Newtype Arena's AI practice mode offers new players a relaxed environment to learn rules and read cards.

Ray explains the differences between the two primary fan-made Gundam Card Game online simulators: Newtype Arena and Mobile Suit Arena. While Mobile Suit Arena handles large matchmaking volumes for PvP games, Newtype Arena features a dedicated single-player practice mode against AI opponents. This solo mode lets new players test starter decks and read card text without the pressure of a PvP timer.

Watch if: you are learning the Gundam Card Game and want a free browser simulator to practice against AI before playing other people.

Market1

The video focuses purely on online software tools and contains no market or price discussion.

Competitive4

It explains tools available for testing tournament decks, but does not analyze competitive strategy or meta lists.

Beginner-friendly9

The walkthrough is aimed directly at beginners looking for a stress-free environment to learn the game.

Info density7

The software comparison is concise and accurately covers features, interface options, and player use cases.

Key points

  • 01:21 Mobile Suit Arena remains the primary community simulator for ranked PvP, hosting tens of thousands of matches weekly.
  • 02:04 Newtype Arena differentiates itself with an AI practice mode, which Mobile Suit Arena currently lacks.
  • 02:15 Practice mode provides immediate access to all starter decks from ST01 through ST14, community tournament lists, or custom decks.
  • 02:24 Playing against AI removes turn pressure and queue wait times, allowing players to read card effects carefully.
  • 02:48 Practice mode features Easy, Normal, and Hard AI difficulties, alongside options for mirror matches or specific opponent decks.
  • 03:40 Newtype Arena allows decklist pasting that flags unsupported cards, and includes in-game chat functionality.
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CoachSK · 10 October 2026 · 23 min · Deck profile

GD06 Wing gundam G team Deck tech

A GD06 Wing Gundam G-Team deck tech and gameplay breakdown designed to counter aggro and blocker strategies.

Coach SK presents a Green/White Wing Gundam deck tech optimized for the GD06 metagame, focusing on board control through rest mechanics and AP reduction. They demonstrate how debuffing opposing units enables efficient trades against aggro and blocker archetypes before closing matches by turn six or seven. The video also features match replays against competitive decks and an overview of personal coaching services.

Watch if: you want to build and pilot a Green/White Wing Gundam deck designed to dismantle aggro and blocker-centric strategies.

Market1

There is no discussion of card values, secondary market pricing, or financial analysis.

Competitive8

Provides detailed tactical explanations of card choices, debuff math, and matchup interactions against current meta decks.

Beginner-friendly7

Explains why specific cards are chosen over others clearly, though some basic game knowledge is expected.

Info density7

The deck analysis and replay commentary are direct and informative, though the video slows down during the coaching testimonials segment.

Key points

  • 00:39 The deck leans on board control via rest and AP reduction effects rather than racing for direct base damage.
  • 01:40 Leo and Zaku II function as efficient trading tools against aggressive tokens and early blockers once enemy AP is debuffed.
  • 04:33 Gundam Sandrock Custom [EW] reduces opposing unit AP by 2 for the entire turn upon attacking, enabling favorable combat trades.
  • 07:11 Gundam Heavyarms Custom [EW] supplies repeatable rest effects and AP debuffs to neutralize high-threat defenders.
  • 10:14 Wing Gundam Zero [EW] serves as a top-end finisher that rests opposing blockers and pushes game-ending damage through Suppression.
  • 14:12 Match replays show how continuous rest triggers exhaust opposing tempo against Blue/Green Aggro and control lineups.

Cards mentioned

Wing Gundam Zero [EW]Serves as a prime finisher capable of resting any unit, including level 6 blockers, while swinging for Suppression.
Wing Gundam Zero [EW]Links with Heero Yuy to generate extra value and rest enemy units while leaving resources open.
Gundam Sandrock Custom [EW]Reduces target AP by 2 for the entire turn on attack, preventing enemy blockers from trading cleanly.
Gundam Heavyarms Custom [EW]Provides an additional rest trigger combined with AP reduction against units like Lfrith and Rick Dias.
Gundam GD01-013A high-stat unit that attacks standing units and breaks through opposing boards.$0.12–$19.95
Quatre Raberba Winner GD05-100Pairs onto units to provide rest triggers on attack alongside bonus AP.$0.10–$83.26
Heero YuyThe core pilot engine for the deck, enabling massive stat buffs and link triggers.
Leo GD05-077Played as a low-cost G-Team unit to capitalize on left-over resources and clear debuffed units.$0.12
Char's Zaku II GD01-026Helps crack bases and swing safely into reduced-AP blockers.$1.59–$1,083.83
Rick Dom GD01-030Provides solid breach power and combat presence to control the board against aggro decks.$0.39–$19.32
DarilbaldeA tech option with 4 AP that efficiently eliminates Lfrith while checking aggro tokens.
Path to Victory or Defeat?One of the best search commands in the game, giving Wing consistent access to key tools.
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ガンダムカードLABO (Gundam Card LABO) · 9 October 2026 · 16 min · Gameplay

【大量のユニコーン!そのロマンデッキは成立するのか・・】青緑ユニコーンvs青紫水中【ガンダムカード/GD5.5環境】

Blue/Green Unicorn battles Blue/Purple Aquatic aggro across two competitive test matches in the GD5.5 environment.

ガンダムカードLABO (Gundam Card LABO) tests an 8-Banagher Blue/Green Unicorn deck against an aggressive Blue/Purple Aquatic build. The Aquatic deck leverages tempo bounces and wide board presence to overwhelm Unicorn before high-cost threats can stabilize. Across both games, early unit swarms and removal keep Unicorn on the defensive, demonstrating the matchup dynamics between fast aggro and ramp-heavy midrange.

Watch if: you want to see how Blue/Purple Aquatic aggro performs against Blue/Green Unicorn in the GD5.5 format.

Market1

The video contains no discussion of card prices, market values, or buying strategies.

Competitive7

Full gameplay showcase demonstrates how aquatic aggro pressures and exploits the setup time needed for Unicorn decks.

Beginner-friendly6

Game actions and card graphics are clearly presented on screen, though play occurs at a brisk pace in Japanese.

Info density7

Features two full games with overlaid card graphics and immediate post-match strategic recap.

Key points

  • 00:09 Decklists for Blue/Purple Aquatic aggro and Blue/Green Unicorn feature contrasting strategies of rapid early-turn swarming versus late-game Full Armor Unicorn power plays.
  • 01:48 Aquatic units provide immediate board pressure, allowing the aggro player to establish early damage before higher-cost blockers can enter play.
  • 07:52 Hasty Attack proves crucial as a burst and removal option, bouncing rested low-HP units back to hand to maintain board momentum.
  • 10:04 Char's Z'Gok provides significant tempo swings by repeatedly bouncing low-level enemy units to the bottom of the deck upon deployment.
  • 14:50 Aggro matchups severely punish slower Unicorn builds when defensive base triggers and low-cost board wipes fail to appear early.

Cards mentioned

Char's Z'Gok ST11-001Served as the key tempo engine by returning opponent units to the bottom of the deck upon deployment and buffing aquatic units.$1.99–$58.60
Hasty AttackActed as an MVP event trigger, bouncing rested units back to hand and providing extra draw power.
Full Armor Unicorn Gundam (Destroy Mode)Remains difficult to deploy in time against aggressive strategies before shields are depleted.
Nahel Argama GD01-123Deployed from shield burst to rest opponent units with 3 or less HP.$0.17
Gundam Exia Repair GD05-050Used as an early 1-cost drop that mill two cards on destruction.$9.26–$31.81
Rick Dom GD01-030Provided early breakthrough pressure across both matches.$0.39–$19.32
ZonoGenerated a Goohn unit token upon deployment to widen the board.
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お試し (Daily TCG buy prices) · 9 October 2026 · 8 min · Market

《129枚/3日|【ガンダムカード】| 10月8日》<50円以上騰落> 買取相場 #ガンダムカードゲーム

A comprehensive tracking of Japanese shop buy price fluctuations for Gundam Card Game singles over early October.

The channel details buy price fluctuations of 50 yen or more across 129 Gundam Card Game singles between October 5 and October 8. They track shifts sourced from major Japanese card shop Yuyu-tei, recording both significant gains and severe drops across starter decks and booster sets. High-rarity chase cards like Wing Gundam Zero (EW Ver.) LR++ saw substantial price surges, while several parallel starter cards faced sharp downward corrections.

Watch if: you want a quick, comprehensive report of Japanese buy price trends and top-end card market shifts over a three-day window.

Market8

Provides exact three-day buy price deltas across a massive sample of cards from a top Japanese retailer.

Competitive1

Focuses purely on card shop buy price adjustments without any deckbuilding or gameplay advice.

Beginner-friendly6

The slides clearly display card artwork, rarity codes, and numbers, though the rapid succession of slides requires pausing.

Info density9

Displays over a hundred card price movements back-to-back with zero fluff or verbal distraction.

Key points

  • 00:00 Card shop buy prices in Japan saw movement across 129 singles fluctuating by 50 yen or more over a three-day window.
  • 06:34 Destiny Ignition impulse cards experienced broad declines, with Impulse Gundam Parallel ST09-001 dropping to 3,200 yen.
  • 07:45 Freedom Gundam Parallel LR+ ST09-004 plummeted 50 percent from 7,000 yen down to 3,500 yen.
  • 07:49 Aile Strike Gundam Parallel Limited Box Ver. Beta ST04-001 LR+ jumped by 25,000 yen to reach a 100,000 yen buy price.
  • 07:53 Master Gundam Parallel GD05-033 LR++ climbed 30,000 yen to reach 80,000 yen in the Japanese market.
  • 07:56 Wing Gundam Zero (EW Ver.) Parallel GD05-067 LR++ gained 75,000 yen, hitting a 200,000 yen buy price.

Price claims

  • 07:56 Wing Gundam Zero (EW Ver.) Parallel GD05-067 LR++ Japanese buy price increased by 75,000 yen to reach 200,000 yen.
  • 07:53 Master Gundam Parallel GD05-033 LR++ Japanese buy price rose by 30,000 yen to 80,000 yen.
  • 07:49 Aile Strike Gundam Parallel Limited Box Ver. Beta ST04-001 LR+ Japanese buy price rose by 25,000 yen to 100,000 yen.
  • 07:45 Freedom Gundam Parallel ST09-004 LR+ Japanese buy price fell by 3,500 yen down to 3,500 yen.
  • 07:41 Gundam Barbatos Adapt Parallel GD03-056 SP Japanese buy price fell by 2,000 yen to 8,000 yen.
  • 07:38 Aile Strike Gundam Parallel ST04-001 LR+ Japanese buy price declined by 1,800 yen to 2,700 yen.
  • 07:23 Silver Bullet Parallel GD04-068 R+ Japanese buy price fell by 1,000 yen to 3,500 yen.
  • 07:19 Darkness Finger GD05-110 R Japanese buy price rose by 900 yen to 1,400 yen.

Cards mentioned

Wing Gundam Zero (EW) GD05-067The LR++ parallel buy price rose by 75,000 yen to reach 200,000 yen.$1.37–$3,910.18
Master Gundam GD05-033The LR++ parallel increased by 30,000 yen, landing at 80,000 yen.$1.41–$1,152.38
Aile Strike Gundam ST04-001The Limited Box Ver. Beta LR+ parallel gained 25,000 yen to hit 100,000 yen, while the regular parallel ST04-001 dropped to 2,700 yen.$1.25–$995.00
Freedom Gundam ST09-004The LR+ parallel suffered a 50 percent cut, falling 3,500 yen to 3,500 yen.$2.40–$73.05
Gundam Barbatos Adapt GD03-056The SP parallel declined by 2,000 yen to 8,000 yen.$9.73–$150.41
Zeong GD04-017The LR+ parallel dropped by 1,800 yen to 2,700 yen, while regular LR rose to 2,400 yen.$8.77–$578.26
Gundam Exia ST07-001The LR+ parallel fell 1,000 yen down to 1,800 yen.$0.59–$75.44
Sinanju ST03-001The LR+ parallel fell 1,000 yen down to 1,800 yen.$0.33–$76.19
Silver Bullet GD04-068The R+ parallel dipped 1,000 yen to 3,500 yen, whereas the base R version rose to 1,800 yen.$6.80–$39.93
Darkness Finger GD05-110Buy price surged by 900 yen to 1,400 yen, up 180 percent.$8.25
Nena Trinity GD04-089The R+ parallel climbed 800 yen up to 1,800 yen.$0.35–$18.62
Gundam Barbatos 4th Form ST05-001The LR+ parallel slid 700 yen to 1,100 yen.$0.27–$76.12
Unicorn Gundam (Awakened) GD04-066The LR+ parallel gained 600 yen to reach 1,800 yen.$1.24–$1,039.55
Qubeley ST13-001The LR+ parallel gained 300 yen to reach 3,500 yen.$0.86–$58.59
Gundam Aerial ST13-006The LR+ parallel ST13-006 rose 300 yen to 3,500 yen.$1.08–$83.83
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TriloG Studio · 8 October 2026 · 22 min · Deck profile

This Enhanced Starter Deck 11 is beating Meta Builds? New Players | Gundam Card Game

Two budget-friendly upgrade builds for Starter Deck 11 using Builder Box cards to challenge meta decks.

TriloG showcases two budget-friendly Blue/Purple deck upgrade concepts built using only Starter Deck 11 (Aquatic Assault) and Builder Box cards. The first deck uses an aggressive tempo strategy centered on Amuro Ray and Gundam, while the second leans into a midrange plan utilizing Mikazuki Augus and Gundam Barbatos 4th Form. Full matches demonstrate how both builds pilot against constructed opponents.

Watch if: you are a new player looking to build competitive budget decks using Starter Deck 11 and Builder Box cards.

Market1
Competitive7
Beginner-friendly9
Info density7

Key points

  • 00:41 Pairing Amuro Ray with Gundam rests enemy units with 5 or less HP while granting plus 1 AP across all friendly units.
  • 01:56 Rested Acguy shields friendly Marine units with 2 or less HP from opposing damage effects.
  • 02:15 Guncannon paired with Amuro Ray rests two enemy targets while gaining immediate Link attack capability.
  • 03:32 Char's Z'Gok cannot be targeted for attacks when paired alongside two or more other Marine units and bounces level 2 or lower units on deploy.
  • 09:36 Mikazuki Augus cannot be run alongside Amuro Ray under deck construction restrictions but provides targeted ping removal.
  • 10:08 Gundam Barbatos 4th Form damages a friendly unit on deploy to trigger its Suppression ability, dealing combat damage to two shields simultaneously.

Cards mentioned

Amuro Ray ST01-010One of the strongest pilots in the game, resting enemy units with 5 or less HP when paired.$0.61–$1,200.00
Gundam ST01-001Becomes a 6/5 paired with Amuro Ray, buffs board AP, and heals 2 damage at the end of turn.$3.24–$2,499.99
Acguy ST11-002Protects low HP Marine units from burn and effect damage while rested during the opponent's turn.$0.18–$5.99
Guncannon GD01-004Rests enemy units with 2 or less HP on pair and links into White Base Team pilots.$0.15–$883.33
Poorly Planned Offensive ST11-013A flexible command that bounces low HP units to hand and replaces itself with a card draw.$0.31–$14.05
Char's Z'Gok ST11-001Cannot be targeted for attacks while two other friendly Marine units are in play and bounces level 2 or lower units on deploy.$1.99–$58.60
ZnO ST11-004Generates a rested GOOhN token on deploy to maintain Marine board count.$0.19–$6.96
Mikazuki Augus (Event Promo) ST05-010Top pilot restricted from being run with Amuro Ray, providing symmetrical 1 damage pings on pair.$0.20–$35.83
Gundam Barbatos 4th Form ST05-001Self-damaging deploy ability unlocks Suppression to break two shields at once.$0.27–$76.12
Ryusei-Go (Graze Custom II) GD02-058Pings a friendly unit on deploy to draw and discard a card for hand cycling.$0.17–$44.14
Gundam Gusion Rebake GD02-055A high-health 5 HP blocker that deals ping damage to both an opponent and friendly unit.$0.63–$64.57
Fatal Strike ST05-014Destroys level 3 or lower enemy units outright to cleanly eliminate blockers.$0.18–$68.00
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Uni X Gaming · 8 October 2026 · Opinion

Gundam NEEDS To Fix These Issues ASAP, Let's Talk About How! Part 1 Gundam Card Game

An analysis of the Gundam Card Game's current meta issues and proposed solutions to improve competitive play.

Uni X Gaming discusses the current state of the Gundam Card Game, arguing that while it is not broken, it suffers from a frustrating rock-paper-scissors meta triangle of aggro, blockers, and ping control. They analyze recent tournament data from Düsseldorf and Milwaukee to support this claim. Finally, they propose systemic fixes, such as transitioning to best-of-three matches with sideboards and introducing cards with more interactive designs.

Watch if: you want to understand the current competitive meta of the Gundam Card Game and the community's proposed design improvements.

Market1

The video focuses entirely on gameplay mechanics, tournament meta, and design issues without discussing card prices or market trends.

Competitive8

It provides a detailed breakdown of the top-performing regional decks and explains the rock-paper-scissors matchup dynamics.

Beginner-friendly6

While the concepts are explained well, the heavy use of trading card game jargon might be challenging for absolute beginners.

Info density7

The video is mostly packed with solid meta analysis, though it includes a brief giveaway segment and some repetitive arguments.

Key points

  • 00:15 The Gundam Card Game meta is currently dominated by a loose triangle of hyper-aggro, blocker walls, and ping control decks.
  • 01:04 Midrange decks are the biggest losers in the current format because they are too slow to stop blockers and not fast enough to beat aggro.
  • 03:05 Düsseldorf and Milwaukee regional tournament results confirm the dominance of aggro, blockers, and ping control archetypes.
  • 05:51 The best-of-one format exacerbates the variance of the game's shield and burst mechanics, leaving players with no way to pivot in bad matchups.
  • 09:01 Five ST10 starter decks and one box of Freedom Ascension are being given away to channel members.
  • 13:01 Implementing a best-of-three format with a 12-card sideboard at the regional level would significantly improve skill expression and competitive balance.
  • 17:37 Giving bases a minimum of 3 HP would prevent low-cost weenie units from easily rushing down games.

Cards mentioned

Gundam Aerialused in ping decks to profit off of low HP bodies
GN Armor Type-E GD04-063can immediately destroy units with reduced AP$0.08
Graceful Demeanor GD04-117a powerful shield burst card that can bounce back attacking units and stop turns$0.94–$22.27
Strike Freedoma powerful boss card used in blocker decks to close out games
Warning Shota custom card concept designed to counter low-cost weenie rush decks
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Allonsyyyy · 7 October 2026 · 13 min · Opinion

1 Year Later… Is Gundam Actually GOOD?!

A retrospective look at the Gundam Card Game's first year, gameplay mechanics, tournament scene, and meta evolution.

Allonsyyy hosts a panel discussion reviewing the state of the Gundam Card Game one year after its release. They examine gameplay mechanics, card quality, tournament prizing, competitive meta balance across different colors, and the lack of official streaming coverage for major competitive events.

Watch if: you want a broad community perspective on the Gundam Card Game's meta health, competitive infrastructure, and overall first-year trajectory.

Market3

Mentions product availability and reprint waves but does not discuss individual card valuations or market pricing.

Competitive7

Provides solid discussion on archetype representation, tournament prize support, and pacing between aggro and control metas.

Beginner-friendly6

Uses competitive card game terminology without explaining mechanics, but general impressions are easy to grasp.

Info density6

Conversational podcast format with relaxed pacing and occasional conversational tangents.

Key points

  • 00:13 Bandai's card game design history delivers accessible rules with engaging tactical mechanics and superior card print and art quality.
  • 02:40 Tournament prize support for Gundam events ranks among the most generous in competitive trading card games.
  • 03:13 White possesses an overly versatile toolkit, combining Blocker, pseudo-rush, and internal answers to counter Breach strategies.
  • 05:04 Early stock shortages for starter decks have largely normalized through subsequent reprint waves.
  • 06:14 Official competitive events lack dedicated broadcast coverage, leaving tournament statistics and match reporting largely dependent on individual community members.
  • 11:15 Nu Gundam remains a dominant competitive presence, but Blue/White maintains a favorable matchup against it.
  • 12:09 Slower metas shaped by high-cost units like Strike Freedom offer deeper strategic play compared to turn-five rush formats.

Cards mentioned

Strike Freedom GundamCited as an omnipresent high-impact boss unit that establishes strong late-game control boards.
Nu GundamIdentified as one of the most played competitive archetypes despite struggling against Blue/White.
GundamNoted in aggressive Amuro pairings that previously closed games as early as turn five.
Neo Zeong GD04-033Referenced as a high-cost boss unit enabled by slower, control-oriented game states.$1.65–$24.38
Gundam XMentioned as an example of rewarding top-end units players want time to deploy.
▶ Watch on YouTube
Gundam Gambler · 7 October 2026 · Market

Gundam TCG Market Update ($250+) | October 7, 2026

A weekly market update on Gundam Card Game sealed products, singles, and slabs over $250 USD.

Grayson presents the weekly market update for high-end Gundam Card Game products, noting a cooling off in sales after a speculative jump in Q3. They predict a slower Q4 and Q1 of next year, but remain optimistic about the long-term growth of the TCG due to upcoming sets and the overall popularity of the Gundam franchise.

Watch if: you want to track the market value of high-end Gundam Card Game singles, slabs, and sealed products.

Market9

Provides a comprehensive list of recent high-end sales for both sealed products and singles.

Competitive1

Does not discuss gameplay, decklists, or competitive strategy.

Beginner-friendly5

Focuses on high-end collector items and market trends, which might be overwhelming for a beginner.

Info density8

Packed with specific price points and sales data, with minimal fluff.

Key points

  • 00:47 High-end Gundam Card Game sales are cooling off after a speculative jump in Q3, with Q4 and Q1 of next year expected to be slow.
  • 02:02 Sealed product lots like PB01, PB02, and EVX-01 accessory sets continue to sell steadily on eBay.
  • 04:10 PSA 10 graded cards are seeing rising population reports, which buyers should keep in mind when tracking prices.
  • 08:39 Unforeseen Incident (ST01-014) in PSA 10 sold for an all-time high of $944.88.
  • 15:42 The high sales volume of non-TCG Gundam merchandise on eBay indicates a strong, organic collector base that could eventually transition to the TCG.

Price claims

  • 02:02 PB01, PB02, and EVX-01 accessory set lot sold for $699.95.
  • 02:15 Premium Card Collection EVX05 English version sold for $1,400.
  • 02:34 Dual Impact GD02 booster box case sold for $1,500.
  • 03:04 English Edition Beta Box sold for $3,200.
  • 04:57 Suletta Mercury R+ PSA 10 sold for $266.51, down from previous highs of over $400.
  • 08:39 Unforeseen Incident PSA 10 sold for an all-time high of $944.88.
  • 09:31 Lacus Clyne EXR PSA 10 sold for $1,525.
  • 11:18 Qubeley Newtype Challenge Winner card BGS 10 Pristine sold for $3,500.

Cards mentioned

Destiny Gundam (LR+)PSA 10 sold for $250, while a BGS 10 Pristine copy fetched $1,925.
Zaku IIPSA 10 copy from the Premium Card Collection sold for $255.
Gundam Barbatos Adapt GD03-056PSA 10 copy of this SP card sold for $255.$9.73–$150.41
Suletta Mercury (GD04 Release Event) GD04-085PSA 10 sold for $266.51, showing a decline from its previous highs of over $400.$0.42–$105.29
Gundam Resource Resource 002PSA 10 copy of this Common++ card sold for $295.
Gundam Aerial Rebuild GD01-067PSA 10 sold for $300, while the LR++ version sold for $3,000 and a BGS 10 Pristine copy went for $3,500.$12.95–$1,146.32
Gundam Epyon GD02-002PSA 10 copy of this Legend Rare sold for $305.$7.20–$129.58
Gundam GD04-001PSA 10 copy of this SP card sold for $310.$0.45–$5.90
Overflowing Affection GD01-118PSA 10 copy of this Uncommon++ card sold for $403.$1.23–$5,447.50
Gundam Barbatos 4th Form ST05-001PSA 10 copy from the Iron-Blooded Starter Deck sold for $410.$0.27–$76.12
Rain Mikamura (EX Resource)Raw copy sold for 420 Euros (~$470 USD). Sellers are advised to take raw cards out of sleeves for clearer photos.
Amuro Ray GD05-085PSA 10 copy of this R+ card sold for $540.$1.08–$47.22
Heero Yuy GD05-098PSA 10 copy of this SP card sold for $549.$0.34–$13.16
Unforeseen Incident ST01-014PSA 10 copy of this Store Tournament Winner card sold for an all-time high of $944.88.$0.20–$176.40
Lacus ClynePSA 10 copy of this EX Resource card sold for $1,525, and it is expected to hold its value well.
▶ Watch on YouTube
Uni X Gaming · 6 October 2026 · Tournament

The One Month War Begins! Düsseldorf & Milwaukee Regional Top 16 Breakdowns! Gundam Card Game!

A detailed breakdown of the top 16 decklists and meta trends from the Düsseldorf and Milwaukee Regionals.

Uni X analyzes the top-performing decklists from the Düsseldorf and Milwaukee Regionals during the GD05.5 format. They highlight the dominance of Strike Freedom Blockers and Char IBO Aggro, while showcasing unique tech choices like Gundam Barbatos Lupus Rex and Gundam Pharact. They believe the current meta is a rock-paper-scissors triangle that players must navigate to succeed in upcoming regionals.

Watch if: you want to study the top-performing regional decklists and understand the competitive meta of the Gundam Card Game.

Market1

The video focuses entirely on tournament decklists and meta analysis, with no discussion of card prices or market trends.

Competitive10

Provides highly detailed breakdowns of multiple top-performing decklists, card synergies, and meta matchups.

Beginner-friendly6

While the decklists are shown clearly, the discussion assumes a solid understanding of the game's mechanics, keywords, and card names.

Info density9

The video is packed with continuous, high-value analysis of deck archetypes and specific card interactions with very little filler.

Key points

  • 00:27 Strike Freedom Blockers and Char IBO Aggro made up the majority of the top cut in Düsseldorf.
  • 01:56 Jupitris Blockers is a strong sleeper pick utilizing Paptimus Scirocco and Sarah Zabiarov for high link fluidity.
  • 05:25 Not with Scattershot! provides a versatile battle trick to heal and boost AP for surprise trades.
  • 08:12 Lockon Stratos Blue-Green One Year War deck offers high utility to remove blockers using Amuro Ray.
  • 11:25 Strike Freedom Blockers remains one of the most dominant and complained-about decks in the format.
  • 12:49 League Militaire Ping decks utilize Gundam Aerial and Suletta Mercury for highly efficient card draw.
  • 15:06 Milwaukee Regional top cut featured a high density of blue-based decks, particularly Strike Freedom variants.

Cards mentioned

Paptimus SciroccoA very generic white pilot with Titans and Jupitris traits that provides excellent fluidity.
Sarah Zabiarov GD03-087A level 3 pilot that allows extremely early linking and removes low-level units.$0.08–$9.97
The-OA level 7 unit with repair that rests lower-level units when attacking.
The-OA level 9 unit with suppression that prevents the opponent's lowest-level rested units from standing.
Not with Scattershot! GD05-103A level 4 command that heals 1 HP and grants +2 AP for surprise trades.$0.09
Natural Talent ST14-013A versatile command that can either rest low-HP units or boost a unit's AP.$0.45–$11.04
Gundam Barbatos Lupus Rex (EX) EB01-004An incredibly sticky level 7 unit that gains AP from damage and can restand itself.$0.24–$7.74
Gundam PharactA level 3 unit that exiles cards from the opponent's trash to disrupt recursion.
Gundam PharactA strong unit that acts as a combat anchor, especially when linked with Suletta.
Char's Z'Gok ST11-001A level 4 unit that cannot be targeted if other marine units are in play, and removes low-level units.$1.99–$58.60
Mad Angler ST11-016An excellent anti-aggro base that deals 2 damage to a rested enemy unit.$0.11–$15.85
▶ Watch on YouTube
TheEgman · 5 October 2026 · 29 min · Tournament

Gundam Card Game: GD05 + Starter Decks Regionals! Topping Deck Lists!

An analysis of the top regional decklists and meta trends for the Gundam Card Game GD05 format.

TheEgman analyzes the top-performing decklists from the Milwaukee and Düsseldorf Regionals for the Gundam Card Game. They break down the meta share, color distribution, and key card choices in the GD05 and Starter Deck 11 format. The discussion highlights the dominance of Blue/White Strike Freedom and the emergence of innovative Blue/Purple and Red/Blue archetypes.

Watch if: you want to study the top regional decklists and understand the current meta of the Gundam Card Game.

Market2

The video only displays total deck costs on screen and does not analyze individual card price trends.

Competitive9

Provides an excellent, detailed breakdown of tournament decklists, meta shares, and card interactions.

Beginner-friendly6

Assumes the viewer is already familiar with the card names, effects, and basic rules of the game.

Info density8

Highly focused on decklists and competitive analysis with very little filler content.

Key points

  • 00:19 The Milwaukee Regionals featured 500 players across nine rounds of Swiss with no top cut, while the Düsseldorf Regionals had nearly 200 players with a top 16 cut.
  • 01:55 Blue/White Strike Freedom remains the most popular and dominant deck archetype in the current meta.
  • 04:36 The first-place deck from Milwaukee is a Blue/Purple build utilizing Char's Z'Gok and Gundam, leveraging ST11 marine units for aggressive removal and board control.
  • 06:42 The first-place deck from Düsseldorf is a Shining Gundam build that incorporates Unicorn Gundam (Awakened) for its powerful AP reduction effects.
  • 08:31 Purple/Blue Barbatos and Strike Freedom decks continue to show strong representation, offering a balance of early-game value and late-game finishers.
  • 11:19 Red/Blue Aerial and Victory Gundam decks are emerging as strong contenders, utilizing token generation and AP reduction to control the board.
  • 13:56 Blue/White decks focusing on 'The-O' offer a highly defensive, control-oriented alternative to the standard Strike Freedom builds.

Cards mentioned

Char's Z'Gok ST11-001Provides excellent protection and removal against low-level units in aggressive matchups.$1.99–$58.60
Amuro Ray ST01-010Remains a highly versatile pilot despite its pair-ban restriction with Mikazuki Augus.$0.61–$1,200.00
Mikazuki Augus (Event Promo) ST05-010One of the strongest pilots in the game, offering incredible value in aggressive purple decks.$0.20–$35.83
Char Aznable (ST11-ST14 Release Event) ST11-011Synergizes perfectly with marine units to boost their AP during offensive turns.$0.23–$17.08
GundamWorks exceptionally well when paired with Char Aznable to create massive stat lines on marine units.
Gundam Barbatos Adapt GD03-056An incredibly strong generic card that provides excellent removal even without its ideal pilot.$9.73–$150.41
Unicorn Gundam (Awakened)Seeing increased play due to its suppression ability and AP reduction when activating commands.
Master Gundam GD05-033A powerful top-end threat that utilizes suppression to dominate combat phases.$1.41–$1,152.38
KapoolAn incredibly broken card that provides too much card draw and aggression for its cost.
Shuji's Hideout GD02-126A great defensive base choice specifically teched to counter Kapool on the opponent's turn.$0.16
Silver Bullet GD04-068Becoming more popular in white decks to mitigate the high amount of ping damage in the current meta.$6.80–$39.93
Strike Rouge (Ootori)A solid blocker option that integrates well into Strike Freedom packages.
Gundam Flauros (Ryusei-Go)Offers excellent double-removal potential even without a pilot link.
V-Dash Gundam GD04-006Acts like an Amuro Ray on a body, providing consistent value and board control.$0.68–$23.50
Sword Strike GundamHighly relevant in the meta for punishing the popular two-drop units.
▶ Watch on YouTube
RussTCG · 3 October 2026 · Gameplay

Best #GundamCardGame Simulator? Newtype Arena vs Mobile Suit Arena

A walkthrough and gameplay demonstration of the Newtype Arena simulator for the Gundam Card Game.

Russ introduces Newtype Arena, a browser-based simulator for the Gundam Card Game hosted by TCG Gather. They showcase the platform's features, such as meta-data tracking, match history, and built-in chat. They also play ranked matches using a GP Aggro deck to demonstrate the gameplay flow and UI.

Watch if: you want to see how the Gundam Card Game plays on the Newtype Arena simulator and learn aggro matchup strategies.

Market1

The video does not contain any market or price discussion.

Competitive7

It shows high-level ranked gameplay, discusses aggro vs control, and showcases meta decklists.

Beginner-friendly6

It is good for seeing how the game is played online, but assumes prior knowledge of card effects.

Info density8

The video is mostly direct gameplay and platform walkthrough with very little filler.

Key points

  • 00:00 Newtype Arena is a browser-based simulation platform for the Gundam Card Game hosted by TCG Gather.
  • 00:40 The platform tracks meta-data, win rates, and decklists for various archetypes.
  • 01:50 Players must complete 10 placement matches to receive a rank on the leaderboard.
  • 03:30 The simulator features a built-in chat system allowing players to communicate with their opponents.
  • 08:10 Over-trading is a common mistake when playing aggro decks, leading to a loss of value.
  • 09:49 Misplaying or forgetting card effects can easily happen when playing online due to UI limitations.

Cards mentioned

Master Gundam GD05-033Featured on the home page of the simulator.$1.41–$1,152.38
Strike Freedom GundamFeatured on the home page of the simulator.
Gundam Barbatos Adapt GD03-056Used to ping units and push damage in the aggro deck.$9.73–$150.41
Zaku IIStated that Zaku II needs to be banned because it is way too strong.
Gundam Exia Repair GD05-050Played to establish board presence and force trades.$9.26–$31.81
Gundam Throne EinsPlayed by the opponent to clear the board.
Gundam KyriosPlayed by the opponent as a first strike threat.
Gundam VirtuePlayed by the opponent as a defensive blocker.
ZeongUsed to deploy tokens and push for game.
Rick Dom GD01-030Played to establish a solid body on the board.$0.39–$19.32
▶ Watch on YouTube
Official Gundam Card Game · 2 October 2026 · Gameplay

【GCG】Link Station #62 「『Stardust Trails[GD06]』最速バトル!」 / 『Stardust Trails[GD06]』 First-Look Battle!

Watch a full match showcasing the new GD06 Stardust Trails cards and exclusive Red card reveals.

This video from Bandai's official Gundam Card Game channel features a complete gameplay match demonstrating the new mechanics from the upcoming GD06 Stardust Trails booster set. They showcase the defensive synergy of the Blue/White Albion Squad against the aggressive Green/Purple Delaz Fleet deck. Additionally, they reveal two highly anticipated Red cards from the new set and announce upcoming global tournament events.

Watch if: you want to see how the new GD06 Stardust Trails cards perform in a real match and learn about the latest Red card reveals.

Market1

The video focuses entirely on gameplay and card reveals, with no discussion of card prices or market trends.

Competitive8

The video provides a detailed look at the synergy between new cards and how they perform in a real match.

Beginner-friendly7

The match is easy to follow, but some card effects are explained quickly in Japanese.

Info density8

The video is packed with gameplay, card reveals, and event announcements with very little filler.

Key points

  • 00:00 The video introduces the hosts and guests for the GD06 Stardust Trails first-look battle.
  • 00:48 The Blue/White Albion Squad deck is introduced, highlighting its focus on drawing cards during the opponent's turn and healing units.
  • 01:39 The Green/Purple Delaz Fleet deck is introduced, focusing on early-game aggression to fill the trash with Zeon units for mid-game effects.
  • 03:38 The match begins with the Blue/White deck taking the first turn and passing after establishing resources.
  • 04:00 The Delaz Fleet deck deploys Zaku II on turn two to establish early board presence.
  • 04:15 The Albion deck deploys GM Custom on turn three to counter the early aggression.
  • 04:35 The Delaz Fleet deck deploys Zaku II (Char Aznable Custom) on turn four to pressure the opponent's shield.
  • 04:46 The Albion deck deploys Kapool on turn five to enable card-drawing mechanics.
  • 04:55 The Delaz Fleet deck attacks with Zaku II (Char Custom), destroying the Albion base shield.
  • 05:15 The Albion deck deploys Albion on turn seven, bouncing the opponent's Zaku II F2 Type back to their hand.
  • 05:24 The Albion deck attacks with Kapool, utilizing its draw-and-discard effect to filter their hand.
  • 05:43 The Albion deck deploys Powered GM and GM Cannon II to build a defensive wall.
  • 06:20 The Delaz Fleet deck deploys Gundam GP02A on turn ten to prepare for a mid-game offensive.
  • 06:29 The Albion deck deploys Gundam GP01Fb and links Kou Uraki to it on turn eleven.
  • 06:44 The Delaz Fleet deck attacks GP01Fb with GP02A, triggering the Albion deck's draw and Kou Uraki's heal effects.
  • 07:10 The Albion deck plays Unexpected Event to reduce the attack power of the attacking unit, keeping GP01Fb alive.
  • 07:24 The Albion deck links Chuck Keith to GM Cannon II on turn thirteen to draw an additional card.
  • 07:41 The Albion deck attacks with GM Cannon II, triggering Kou Uraki's effect to heal GP01Fb back to full health.
  • 08:17 The Delaz Fleet deck links Anavel Gato to GP02A and attacks GP01Fb, but the Albion deck's defensive synergy keeps it alive.
  • 08:35 The Delaz Fleet deck deploys Val Walo to rest the opponent's Powered GM, but cannot attack with it immediately.
  • 09:00 The Albion deck attacks with GM and Kapool to chip away at the Delaz Fleet deck's remaining shields.
  • 09:12 The Albion deck delivers the final blow with Gundam GP01Fb to win the match.
  • 09:20 The hosts analyze the match, highlighting the powerful healing loop of GP01Fb and Kou Uraki.
  • 09:40 Gundam Bael is revealed as a powerful Red unit that can deploy other units upon entry.
  • 10:07 McGillis Fareed is revealed as a Red pilot that synergizes with Gundam Bael to pressure the opponent's board.
  • 11:20 Upcoming events, including the Stardust Trails release events and Store Championships, are announced.

Cards revealed

09:19 Gundam Bael GD06-034
Red · Unit · Lv 7 · Cost 6 · AP/HP 5/5
If there are 4 or more Gjallarhorn cards in the trash, look at the top 4 cards of the deck and deploy a Gjallarhorn or Tekkadan unit of Level 6 or lower.
11:39 McGillis Fareed GD06-099
Red · Pilot · Lv 4 · Cost 1 · AP/HP 1/2
When the linked unit destroys an opponent's shield card, choose a Gjallarhorn unit; it can attack active enemy units of Level 5 or lower this turn.

Decks

  • Blue/White Albion Squad (Chomosh): Outlast the opponent by drawing cards on their turn and continuously healing units with Kou Uraki's effect. Key cards: Gundam GP01Fb, Kou Uraki, Powered GM, Kapool
  • Green/Purple Delaz Fleet (Mairi): Aggressively attack early to fill the trash with Zeon units, then deploy GP02A to destroy the opponent's base. Key cards: Gundam GP02A, Anavel Gato, Val Walo, Dom Tropen

Announcements

  • 11:23 Stardust Trails [GD06] Release Event will be held at participating stores. (October 30 - November 8, 2026)
  • 12:06 Newtype Challenge 2026 Mission 5 is starting. (November 1 - December 31, 2026)
  • 12:38 Store Championships Season 2 applications are opening. (November 1 - 30, 2026)

Cards mentioned

Gundam GP01FbKey engine of the Blue/White deck, providing card draw and high mobility.
Kou UrakiExcellent synergy with GP01Fb, providing consistent healing.
Gundam GP02AStrong mid-game threat for Delaz Fleet decks with powerful search/trash effects.
Anavel GatoReduces damage taken by linked units, making GP02A extremely durable.
Gundam BaelHighly anticipated Red unit with a powerful deployment effect.
McGillis FareedStrong Red pilot that enables aggressive board control.
Val WaloUseful for resting opponent units but lacks immediate offensive impact.
Powered GMSolid low-cost unit that gains AP when an Earth Federation base is present.
KapoolGreat utility unit for filtering hands and maintaining card advantage.
▶ Watch on YouTube
118sethshadow · 1 October 2026 · Market

The New Starters Look Cheap! But Old Cards Keep Rising - Gundam Card Game Market Watch Ep. 57

An analysis of Gundam Card Game market trends showing cheaper starter decks and fluctuating prices for older singles.

118sethshadow analyzes the market impact of the newly released Starter Decks 11 through 14, noting that increased supply has kept deck prices surprisingly affordable. They also review the price movements of older high-end singles and promotional cards, highlighting significant drops for previously expensive cards like Wing Gundam Zero and Overflowing Affection. They predict that some of these price drops represent excellent buying opportunities for players and collectors.

Watch if: you want to stay updated on the secondary market prices of Gundam Card Game starter decks, singles, and promotional cards.

Market9

Provides detailed price tracking, listing counts, and market history charts for numerous cards.

Competitive6

Discusses card viability in specific meta archetypes like blue-purple marine and red-white decks.

Beginner-friendly7

Clearly explains card rarities and deck types, though some familiarity with the game's sets is assumed.

Info density8

Packed with specific price points and listing data with minimal filler.

Key points

  • 00:31 Starter Deck 11: Aquatic Assault is highly anticipated and introduces the blue-purple marine archetype.
  • 01:09 Increased distribution to department stores has made the new starter decks much more affordable and less prone to scalping.
  • 05:39 Starter Deck 14: Heavy Dominion is currently the least desired of the four new starter decks.
  • 18:25 Older cards from Newtype Rising that have not been reprinted are experiencing notable price fluctuations.
  • 28:17 First Anniversary Event Packs are dropping in price as the events continue through October.

Price claims

  • 01:33 Starter Deck 11 individual market price is around 19 dollars.
  • 03:03 Char's Z'Gok LR+ is selling for around 55 to 56 dollars.
  • 03:51 Kapool C+ has a market price of around 33 dollars.
  • 06:00 The-O LR+ is available for around 25 dollars.
  • 13:15 Impulse Gundam LR+ has dropped to around 54 dollars at its lowest.
  • 21:21 Wing Gundam Zero LR+ lowest listings are now around 226.50 dollars.
  • 22:14 Overflowing Affection U+ lowest listing has dropped to around 200 dollars.
  • 27:28 Mining Asteroid Palau is now about 3 dollars at its lowest.

Cards mentioned

Char's Z'Gok ST11-001gets abilities based on the number of marines on the field$1.99–$58.60
Shamblo ST11-006picks up marines from the trash$0.93–$29.71
Kapool ST11-009one of the biggest chase cards for aggro blue-purple$0.64–$41.15
The-O ST14-001one of the cheapest LR+ cards seen on release$0.61–$31.55
Unicorn Gundam 02 Banshee (Destroy Mode)highly desirable card from the Raging Onslaught deck
Gundam Epyon ST12-001desirable card with a low price of around 68 dollars$1.47–$65.86
Suletta Mercury ST13-012highly popular pilot card with very few listings remaining$0.28–$45.27
Gundam Aerial ST13-006one of the biggest cards to pick up from the Silent Barrage deck$1.08–$83.83
Wing Gundam Zero GD01-024experiencing a price drop back into the 200 dollar range$17.04–$313.79
Overflowing Affection GD01-118dropping in price to around 200 dollars$1.23–$5,447.50
All-Range Attack GD02-107price is picking up due to renewed hype for red-white decks$0.85–$12.05
Gundam Barbatos Adapt GD03-056good opportunity to grab this card while prices are lower$9.73–$150.41
Gundam NT-1 GD03-001gaining more attention and steadily increasing in price$6.85–$20.76
Mining Asteroid Palau GD01-128valuable common card used in the blue-red Strike Freedom burn deck$2.33
0 Gundam GD03-063dropped heavily in price but has potential if Celestial Being becomes relevant$0.15–$55.30
▶ Watch on YouTube
Gundam Gambler · 30 September 2026 · 15 min · Market

Gundam TCG Market Update ($250+) | September 30, 2026

A detailed breakdown of high-end Gundam Card Game sales, highlighting massive premiums for Edition Beta and graded slabs.

Grayson provides a comprehensive market update for high-end Gundam Card Game singles, slabs, and sealed products selling for over $250 USD. They highlight the massive premiums commanded by Edition Beta cards and Black Label graded slabs. While some newer sets are seeing slight price corrections, rare prize cards and serialized releases continue to reach record highs.

Watch if: you want to track the market value of high-end Gundam Card Game slabs, prize cards, and sealed cases.

Market10

The video is entirely focused on tracking high-end sales data, exact prices, and market trends.

Competitive2

There is very little discussion of competitive playability, decklists, or the meta.

Beginner-friendly6

It is easy to follow but assumes familiarity with card rarities, grading scales, and set codes.

Info density9

The video moves quickly through dozens of high-value listings with minimal fluff.

Key points

  • 00:47 1st Anniversary Event Packs are searchable and should generally be avoided by buyers.
  • 01:35 Vintage Gundam War booster boxes from 2005 are still commanding high prices, with a First Strike box selling for over $1,000 USD.
  • 08:31 Black Label BGS 10 cards command significant premiums, with a Suletta Mercury R+ selling for over $1,000 USD.
  • 12:57 The serialized 1st Anniversary Exia card (#647/999) sold for $8,800 USD, while the #001 copy reportedly sold privately for $35,000 USD.
  • 13:47 High-end Edition Beta cards continue to fetch massive premiums, with the Wing Gundam Zero Alt Art PSA 10 selling for over $25,000 USD.

Price claims

  • 01:06 Gundam Card Game 1st Anniversary Event Pack English Sealed (lot of 4 packs) sold for $300.00 USD.
  • 01:25 GD01 Newtype Rising booster box sold for $406.00 USD on auction.
  • 02:18 Premium Card Collection 01 English Version sold for $1,250.00 USD.
  • 02:48 GD04 Phantom Aria booster box case sold for $1,555.00 USD.
  • 02:58 GD05 Freedom Ascension booster box case sold for $2,276.00 USD.
  • 03:09 Edition Beta Box English sold for $4,370.00 USD on auction.
  • 12:12 Wing Gundam Zero LR++ (GD05-047) PSA 10 sold for AU$10,300 (approx $7,229 USD).
  • 13:53 Wing Gundam Zero Edition Beta Alt Art PSA 10 sold for $25,275.00 USD.

Cards mentioned

Freedom GundamBGS 10 Pristine copy sold for $255 USD.
EX Resource (Miorine)Raw/C+ copy sold for $290 USD.
Gundam Aerial Rebuild GD01-067PSA 10 copy sold for $313 USD.$12.95–$1,146.32
Kira Yamato ST04-010Newtype Challenge Top 4 prize card sold for around $345 USD.$0.16–$351.87
Overflowing Affection GD01-118PSA 10 copy sold for $435 USD.$1.23–$5,447.50
Strike Freedom Gundam GD05-002BGS 10 Pristine copy sold for $515 USD.$6.65–$2,619.43
Wing Gundam Zero (EW) GD05-067BGS 10 Pristine copy sold for $560 USD.$1.37–$3,910.18
Legend GundamPSA 10 copy sold for $760 USD.
Kampfer GD03-017PSA 10 copy sold for $810 USD.$0.84–$429.63
Suletta Mercury (GD04 Release Event) GD04-085BGS 10 Black Label copy sold for around $1,005 USD.$0.42–$105.29
Gundam Barbatos 1st Form GD02-054PSA 10 copy sold for $1,295 USD.$44.36–$1,087.19
EX Resource (Lacus)PSA 10 copy sold for $1,525 USD.
SazabiPSA 10 copy sold for $1,750 USD.
Destiny Gundam GD04-050PSA 10 copy sold for $1,824 USD.$2.19–$1,130.70
Zeta GundamNewtype Challenge Winner BGS 10 Black Label copy sold for $9,000 USD.
▶ Watch on YouTube
シャイタケ / アークCS (Arch CS) · 27 September 2026 · 24 min · Tournament

【ガンダムカード】赤白MF(キンキ選手) vs 赤白MF(ちきん選手) 【第19回 アークCS 】Freedom Ascension [GD05]

Watch the 19th Arch CS finals featuring an intense Red/White Mobile Fighter mirror match.

Shaitake presents the championship match of the 19th Arch CS tournament between Kinki and Chikin, both piloting Red/White Mobile Fighter decks. The match highlights high-level mirror match decision-making, balancing aggression, shield attacks, and tactical removal. Chikin methodically seizes tempo and board control to secure the tournament victory.

Watch if: you want to study competitive tournament play and learn how to navigate a Red/White Mobile Fighter mirror match.

Market1

The video contains no discussion of card prices, market trends, or collecting value.

Competitive8

Provides complete, unedited gameplay from the finals of a competitive tournament showcasing top-tier mirror match execution.

Beginner-friendly5

Plays are executed quickly with Japanese tournament banter and minimal on-screen text explaining card effects.

Info density7

Covers the full competitive match from start to finish with natural game pacing.

Key points

  • 00:05 The finals of the 19th Arch CS tournament feature a Red/White Mobile Fighter mirror match between Kinki and Chikin.
  • 04:47 Early board development relies heavily on sequencing support units and establishing combat readiness before aggressive pushes.
  • 07:47 Master Gundam and Shining Finger serve as primary offensive threats, driving pressure against enemy shields.
  • 17:15 Chikin effectively manages resource advantage and unit trades in the late game to maintain momentum.
  • 23:09 Chikin successfully bypasses opposing defenses and delivers the finishing blow to win the tournament.

Cards mentioned

Master Gundam GD05-033Served as the primary high-cost boss unit deployed to establish dominance and push heavy damage.$1.41–$1,152.38
Shining Finger (GD05 Release Event) GD05-120Used repeatedly throughout combat to power up attacks and break through enemy defenses.$0.15–$0.90
Darkness Finger GD05-110Played to eliminate opposing threats and maintain control of the board.$8.25
Rising Gundam GD05-072Utilized as an efficient utility and board-building unit in the mid-game.$0.15
▶ Watch on YouTube
長田ザク (Osada Zaku) · 26 September 2026 · 21 min · Gameplay

【長田小隊GCG対戦部】ガンカでも炸裂するエアリアル改修型のデータストーム空間!レオシグの作品愛デッキを迎え撃つ長田ザクデッキ!!【ガンダムカードゲーム】

A full match and deck review featuring Gundam Aerial (Rebuild) and Banshee Norn themed builds.

長田ザク (Osada Zaku) presents an entertaining Gundam Card Game match between a Witch from Mercury Lfrith/Aerial build and a mixed Titans and Unicorn deck. The game demonstrates synergies with Gundam Aerial (Rebuild), Quiet Zero, and Banshee Norn before concluding with end-of-game deck profiles. Both players break down their card selections and gameplay choices during the match and post-game discussion.

Watch if: you want to see Gundam Aerial (Rebuild) and Quiet Zero token mechanics played in a casual match.

Market1

No financial analysis, card pricing, or secondary market discussion is included.

Competitive6

Demonstrates niche thematic builds and complex timing interactions, though neither list is a standard tournament meta deck.

Beginner-friendly6

Card graphics and on-screen explanations are helpful, but the rapid play and inside banter require baseline game familiarity.

Info density6

Casual pacing with table banter throughout the match, though the deck explanations at the end offer focused card insights.

Key points

  • 03:51 Gundam Lfrith Ur and Gundam Lfrith Thorn enable recurring EX Resource interactions and board control alongside Norea and Sophie.
  • 07:18 The O paired with Paptimus Scirocco provides high board pressure with Repair 2 distribution and card draw potential.
  • 09:30 Gundam Aerial (Rebuild) locks down opposing low-level units by deploying them in Rest state based on friendly Lfrith and GUND-Node counts.
  • 10:45 Banshee Norn (Destroy Mode) applies continuous -1 AP reduction to all opposing units while restanding via graveyard removals.
  • 18:43 Prospera Mercury continuously buffs GUND-Node and Lfrith units to keep board presence active and convert tokens into lethal attackers.

Cards mentioned

Gundam Aerial Rebuild GD05-026Served as the core focus of the deck, forcing opposing units up to level 4 or 5 to enter in Rest mode.$0.08
Unicorn Gundam 02 Banshee Norn (Destroy Mode) GD04-065Repeatedly debuffs the entire enemy board and restands by banishing cards from the trash.$0.75–$15.14
The-O GD03-002Boasts massive base stats and pairs with Scirocco to grant Repair 2 and draw cards.$1.37–$33.30
Gundam Lfrith Thorn GD04-021Provides Breach 3 and attaches command cards from trash when EX Resources are used.$0.21–$4.60
Gundam Lfrith Ur GD04-020Allows extra draw power when Dawn of Fold command cards are played using EX Resources.$0.22
Quiet Zero GD05-126Acts as an essential base to spawn GUND-Node tokens and feed Aerial Rebuild's override threshold.$0.11
Prospera Mercury GD05-088Buffs all Lfrith and GUND-Node units by +1 AP continuously, even during the opponent's turn.$0.09
Indiscriminate Violence GD04-106Allows targeting active enemy units with low AP while linking onto Lfrith Thorn.$0.11
A Curse EntwinedHigh-cost green command that strips two shields from the opponent immediately upon resolution.
Gundam Lfrith GD01-086Functions as a sturdy blocker that grows to 3/4 under Prospera and lands the final hit.$0.64–$313.67
▶ Watch on YouTube
NAMA · 23 September 2026 · Gameplay

【ジャブロー攻略】間違いない、ヤツだ、ヤツが来たんだ!青紫水中アグロでジムを駆逐しようvs緑紫 vs青緑ロンドベル【GD06環境_GCG対戦動画】

Test matches demonstrating the speed and disruptive potential of a Blue/Purple Marine Aggro deck from ST11.

NAMA showcases the upcoming Marine trait mechanics from ST11 using an aggressive Blue/Purple deck in two competitive matches. They test the deck against a Green/Purple Aggro list and a Blue/Green Londo Bell control setup. The games illustrate how Acguy and blue Char Aznable provide resilience against effect damage while establishing fast board pressure.

Watch if: you want to see how the ST11 Marine trait cards perform in an aggressive Blue/Purple deck archetype.

Market1

The video focuses purely on match gameplay and deck performance with no card price discussion.

Competitive7

It shows concrete matchup interactions, aggro pacing, and specific card synergy lines for ST11 cards.

Beginner-friendly6

Turn phases and card plays are clearly illustrated on-screen, though fast narration assumes familiarity with basic rules.

Info density8

Fast gameplay transitions directly into match action with useful tactical commentary throughout.

Key points

  • 00:26 The Blue/Purple Marine deck aims to curve low-cost Marine units and pressure the opponent's shield bases immediately.
  • 01:51 Acguy protects rested friendly Marine units with 2 HP or less from receiving effect damage on the opponent's turn.
  • 04:02 Blue Char Aznable boosts all friendly Marine units by +1 AP upon deployment, enabling easy removal of 6 HP bases like Axis.
  • 05:24 Multiple Guntanks can completely disrupt low-cost Marine aggression if they pick off attackers before board protection is active.
  • 09:05 Acguy and Char Aznable show significant promise as Marine tools, offering viable splash options for purple and blue aggro builds.

Cards mentioned

Acguy ST11-002Protects small friendly Marine units from effect damage when rested.$0.18–$5.99
Char Aznable (ST11-ST14 Release Event) ST11-011Grants +1 AP to all friendly Marine units on set, which helps break high-HP bases.$0.23–$17.08
Daughseat ST11-008A cheap 1-cost Marine unit that establishes early pressure.$0.18–$16.52
Gundam Leopard ST11-007A 2-cost Marine unit used to widen the board in aggro curves.$0.26–$20.58
Gundam Exia Repair GD05-050Efficient 1-cost attacker used to apply fast early pressure.$9.26–$31.81
Gundam Barbatos 1st Form GD02-054Generates draw advantage when paired with Mikazuki Augus.$44.36–$1,087.19
Guntank GD01-008Presents a heavy threat to low-HP units by picking them off via deploy effects.$0.25–$118.02
ReZEL GD01-018Acts as a potent midrange attacker in Londo Bell decks.$1.36–$1.92
▶ Watch on YouTube
118sethshadow · 19 September 2026 · Market

Serial MADNESS! - Gundam Card Game Market Watch Ep. 56

An in-depth analysis of Gundam Card Game market trends, focusing on 1st Anniversary promos, starter decks, and booster cases.

118sethshadow provides a detailed market watch for the Gundam Card Game, highlighting the massive price spike of the serialized Strike Freedom Gundam promo. They analyze the value of the 1st Anniversary Event Packs and various singles from recent sets. They also advise waiting on upcoming starter decks due to heavily inflated presale prices.

Watch if: you want to stay updated on the secondary market prices of high-end Gundam Card Game promos and sealed products.

Market9

Provides extensive price data, TCGPlayer listings, and historical sales trends for numerous cards.

Competitive5

Briefly touches on card synergies and deck popularity but does not feature full decklists or match analysis.

Beginner-friendly7

Easy to follow, though some familiarity with card rarities and set codes is helpful.

Info density8

Moves quickly from card to card with very little filler or off-topic discussion.

Key points

  • 00:00 The serialized Strike Freedom Gundam EX Base promo has a very limited print run of 1,000 English copies and has already recorded a sale at 10,000 dollars.
  • 02:12 The 1st Anniversary Event Pack is currently selling for around 59 dollars on TCGPlayer, offering a high-risk gamble between a 5-dollar card and a 10,000-dollar serialized card.
  • 07:41 Justice Gundam is seeing a price increase due to its synergy with upcoming cards in set 6 and its popularity in blue-white decks.
  • 12:10 The Setsuna F. Seiei EX Resource promo from Premium Bandai is listed at 218 dollars, though some buyers have reported shipping damage.
  • 18:41 Upcoming starter decks are heavily marked up in presales, and players should wait for official events to purchase them at MSRP.
  • 21:25 Sealed booster cases remain highly priced, though Eternal Nexus cases offer low value due to the set's focus on multiplayer formats.

Price claims

  • 01:35 The serialized Strike Freedom Gundam EX Base has a recorded sale of 10,000 dollars and a current listing of 15,000 dollars.
  • 03:54 The 1st Anniversary Event Pack is currently listed for 59 dollars with a market price of 87.71 dollars.
  • 06:21 A Show of Resolve is listed at 129.79 dollars with a market price of 155.10 dollars.
  • 07:41 Justice Gundam is selling for around 16.70 dollars.
  • 10:58 Sazabi LR++ has a market price of nearly 1,275 dollars.
  • 12:10 The Setsuna F. Seiei EX Resource playmat promo is listed at 217.98 dollars.
  • 18:12 Gundam LR+ from Starter Deck 01 is listed at 140 dollars with a market price of 167.14 dollars.

Cards mentioned

Strike Freedom GundamHighly sought-after serialized promo with a massive price tag
A Show of Resolve GD01-100Event promo currently dropping in price as more tournaments occur$1.53–$925.00
Justice Gundam GD01-066Rising in value due to meta relevance and future set support$23.45–$68.99
Rick Dias GD02-079Winner promo holding steady around 50 dollars$1.49–$38.04
Build Strike Gundam (Full Package) (EX) EB01-021LR+ version holding a low value around 7 to 8 dollars$0.59–$6.56
Sazabi GD05-049LR++ version is extremely expensive, sitting near 1,250 dollars$1.40–$1,272.77
Char Aznable GD05-093Likely to drop in popularity once the new set 6 promo is released$0.76–$25.13
Setsuna F. Seiei (ST07 Release Event) ST07-009Premium Bandai playmat promo starting high at 218 dollars$0.20–$68.77
Setsuna F. Seiei (ST07 Release Event) ST07-009SP version is stable around 70 to 80 dollars$0.20–$68.77
Shining Gundam GD05-066LR+ version is very consistent at 40 dollars$2.06–$35.73
Domon Kasshu GD05-097Expected to rise in popularity as set 7 approaches$0.80–$43.55
King of HeartsResource card seeing a recent spike in sales volume
Unforeseen Incident ST01-014Regional promo slowly declining in price to around 70 dollars$0.20–$176.40
Gundam ST01-001LR+ starter deck version remains highly valuable$3.24–$2,499.99
Ad Balloon Token T-014Token card slowly rising toward 2 dollars$1.13
▶ Watch on YouTube
CoachSK · 29 July 2026 · 37 min · Meta

GD05 STATE OF OPERATION METEOR

A strategic breakdown of why traditional Wing Gundam decks struggle in the GD05 meta and how to adapt.

Coach SK explains why aggressive and ramp-based Wing Gundam decks are no longer viable in the GD05 meta due to the dominance of Strike Freedom and Sazabi. They present a tall control-oriented decklist designed to go toe-to-toe with these top-tier decks by utilizing high-stat units like Altron Gundam and Wing Gundam Zero. Ultimately, they argue that players must adapt to a slower, high-value game plan to succeed.

Watch if: you want to understand how to adapt Wing Gundam decks to compete against top-tier Strike Freedom and Sazabi decks in the GD05 meta.

Market1

The video does not discuss card prices or market trends.

Competitive8

Provides a deep strategic analysis of the GD05 meta and deck building choices.

Beginner-friendly5

Requires familiarity with Gundam Card Game mechanics and meta terminology.

Info density7

Contains consistent strategic analysis, though some points are repeated.

Key points

  • 00:27 Traditional aggressive and ramp Wing Gundam decks struggle in the GD05 meta due to Strike Freedom and Sazabi.
  • 03:38 Ramp strategies are weak because cards like First Contact cause a resource disadvantage in a meta where opponents easily gain card advantage.
  • 07:45 Shenlong Gundam and Deathscythe are less effective in the current meta due to their low HP stats and vulnerability to removal.
  • 11:44 Green Wing Gundam remains a strong choice due to its premium 7/7 stat line and ability to attack standing units.
  • 13:03 Wing Gundam Zero EW is not as effective because its suppression keyword can inadvertently give opponents more cards.
  • 16:30 Going tall with high-stat units like Altron Gundam and Wing Gundam Zero is necessary to compete with top-tier decks.

Cards mentioned

Strike Freedom GundamDominates the meta by generating massive card advantage and removal.
SazabiA powerful meta-defining card that easily removes opponent's units.
Shenlong GundamLess effective now because its HP is too low and it is easily removed.
Gundam DeathscytheLow stats make it weak against the current meta's larger units.
Wing GundamThe green 7/7 version remains excellent due to its high stats and breach.
Altron GundamA key high-stat unit that can deal with Sazabi and Strike Freedom.
Wing Gundam ZeroStill one of the best cards in the game due to its 8/8 stats allowing it to kill almost any boss monster.
Justice GundamUsed as a sacrificial card to negate Strike Freedom's abilities.
Graze Ein GD03-073A great tech choice to block and threaten Strike Freedom.$0.14–$4.92

Summaries, key points and ratings are written by an AI model that watched each video. Videos and opinions belong to their creators. Card prices are today's range across printings on GDcards (this page: 2026-10-10). Estimates for information only, not financial advice.