The latest videos from Gundam TCG YouTubers, each summarised with timestamps and card links where possible. Opinions, predictions and price calls are the creators' own, not GDcards'; the summaries are written by AI and can contain mistakes.
A locals match demonstrating how Blue/White The O control dismantles Blue/Green Marine Char rush.
MDNGHT TCG reviews a four-round local tournament game piloting Blue/White The O control against Blue/Green Marine Char rush. They explain why The O performs well into aggressive strategies despite late-game hurdles reaching level 9. The gameplay demonstrates how low-cost blockers, pilot rest effects, and Bolinoak Sammahn stabilize against Zeon aggression.
Watch if: you want to see how Blue/White control manages early game aggression from Zeon rush decks.
Market1
The video contains no discussion of card values, singles pricing, or market trends.
Competitive8
Provides clear match commentary breaking down piloting decisions and control sequencing against rush.
Beginner-friendly7
The top-down perspective clearly shows card plays, combat math, and timing steps.
Info density7
Focuses consistently on play sequencing and deck evaluation without excessive downtime.
Key points
00:10 Blue/White The O performs reliably against aggro and midrange decks but can struggle in the late game reaching level 9.
00:36 Palace Athene is a valuable mid-to-high cost addition, though finding breathing room on turns 7 and 8 requires prior board setup.
02:08 Early defensive trades with low-cost blockers prevent Blue/Green Marine Rush from converting fast token generation into shield destruction.
06:30 Bolinoak Sammahn combined with Paptimus Scirocco provides ongoing repair and defensive control to outlast rush strategies.
08:52 Deploying The O creates decisive board control by resting opposing threats and suppressing enemy unit AP.
Cards mentioned
The O
Serves as the primary control anchor, dominating combat once established on board.
Palace Athene
Considered a great addition, though difficult to drop without stable board development.
A round three local tournament match between Red/White Mobile Fighter and Green/Purple Aggro.
WongBoyWonder records table one gameplay during round three of a local tournament. The match features a matchup between Red/White Mobile Fighter and Green/Purple Aggro. Players determine turn order, take their mulligans, and set up shields for the opening turn.
Watch if: you want to see raw local tournament match gameplay between Red/White Mobile Fighter and Green/Purple Aggro.
Market1
The video focuses entirely on local match play with no financial or singles pricing content.
Competitive5
It shows a competitive locals match between two distinct archetypes, though without commentary or graphical overlays.
Beginner-friendly3
Without commentary, card overlays, or life tracking, beginners will find it hard to track the game state.
Info density4
The match proceeds at a regular tournament pace with minimal editing or breakdown.
Key points
00:00 Round three features Red/White Mobile Fighter facing Green/Purple Aggro at table one.
00:15 The players roll dice to determine who goes first.
00:30 Both competitors evaluate their opening hands and determine whether to mulligan before setting shields.
Proposed design solutions to resolve Pilot card bricking and enhance deck consistency in the Gundam Card Game.
Uni X Gaming examines the fundamental design problem with Pilot cards in the Gundam Card Game, where drawing too many or too few results in unplayable hands or an inability to link. They propose giving Pilots cycling and archetype search abilities that activate by discarding them from hand for a resource cost. They also recommend allowing Pilots to pair onto Base cards to create new defensive lines and interactions.
Watch if: you want to explore game design concepts for improving Pilot card versatility and fixing deck consistency issues in the Gundam Card Game.
Market1
The video focuses purely on game rules, card design theory, and mechanics with no secondary market coverage.
Competitive6
Provides thoughtful analysis of deck consistency, opening hand bricking, and pilot ratios in tournament settings.
Beginner-friendly7
Concepts regarding card advantage, filtering, and pairing are explained clearly with visual mockups.
Info density6
Contains good mechanical ideas but includes channel updates, giveaways, and casual tangents.
Key points
01:23 Pilot cards currently create high gameplay variance because drawing too many causes dead hands, while drawing too few leaves units unable to link or attack on play.
03:05 Giving Pilots an Activate: Main effect to pay 1 resource and discard them to draw a card provides turn-one cantrip utility and eliminates unplayable hands.
04:26 Archetype-specific Pilots could offer tailored filtering, such as discarding an Amuro Ray to search the top three cards for a White Base Team card.
11:56 Allowing Pilots to pair onto Base cards would boost base stats, trigger On Pair abilities, and provide defensive interaction without needing dedicated commander cards.
17:04 Increasing shield HP to 3 creates a healthier game state by requiring meaningful combat swings and curbing oppressive aggro rush decks.
Testing the GD06 ZZ Gundam combination gimmick in a Red/White AEUG deck against fast Blue/Green Zeon aggro.
NAMA tests an experimental Red/White AEUG list focused on assembling the Neo Core Fighter, Core Base, and Core Top combination to cheat out ZZ Gundam. The deck maximizes red and white hand-filtering commands like Overflowing Affection and Unit Capture to rapidly dig for combo pieces. Gameplay matches against Blue/Green Zeon showcase the deck's explosive board-wiping capability when the combo succeeds alongside its vulnerability to hand exhaustion when pressured early.
Watch if: you want to see the GD06 ZZ Gundam combination deck in action and assess how it performs against fast aggro pressure.
Market1
The video contains no discussion of card values or market prices.
Competitive7
Provides practical gameplay testing of the GD06 ZZ Gundam combination engine versus aggressive meta pressure.
Beginner-friendly7
Clear card pop-ups and translated effect text make the combo steps straightforward to follow.
Info density8
Moves quickly through two complete games with focused turn-by-turn tactical commentary.
Key points
00:00 Red and white draw-and-discard command cards provide rapid deck cycling to locate all three combo components for ZZ Gundam.
03:20 Neo Core Fighter's activated ability destroys Core Base and Core Top to deploy ZZ Gundam, triggering an immediate board wipe.
05:18 Argama and Rick Dias provide defensive shielding and blocker presence to stall aggressive boards until combination setup is achieved.
08:18 Fast aggro lines pairing High Mobility units with attack buff commands can bypass blockers and dismantle shields before the combination completes.
09:37 While the combination mechanic delivers immense board control, heavy card consumption suggests testing hybrid builds with Blue for better stability.
Cards mentioned
ZZ Gundam
Cheat deployed via Neo Core Fighter's effect to wipe the opponent's field with boosted area-of-effect damage.
Neo Core Fighter
Acts as the key combo starter that sacrifices Gundam Team components to deploy ZZ Gundam.
Core Base
Level 3 Gundam Team unit deployed early as combination material while offering a 1-damage death trigger.
Core Top
Serves as the second Level 3 Gundam Team unit required to execute the combination.
Newtype Arena's AI practice mode offers new players a relaxed environment to learn rules and read cards.
Ray explains the differences between the two primary fan-made Gundam Card Game online simulators: Newtype Arena and Mobile Suit Arena. While Mobile Suit Arena handles large matchmaking volumes for PvP games, Newtype Arena features a dedicated single-player practice mode against AI opponents. This solo mode lets new players test starter decks and read card text without the pressure of a PvP timer.
Watch if: you are learning the Gundam Card Game and want a free browser simulator to practice against AI before playing other people.
Market1
The video focuses purely on online software tools and contains no market or price discussion.
Competitive4
It explains tools available for testing tournament decks, but does not analyze competitive strategy or meta lists.
Beginner-friendly9
The walkthrough is aimed directly at beginners looking for a stress-free environment to learn the game.
Info density7
The software comparison is concise and accurately covers features, interface options, and player use cases.
Key points
01:21 Mobile Suit Arena remains the primary community simulator for ranked PvP, hosting tens of thousands of matches weekly.
02:04 Newtype Arena differentiates itself with an AI practice mode, which Mobile Suit Arena currently lacks.
02:15 Practice mode provides immediate access to all starter decks from ST01 through ST14, community tournament lists, or custom decks.
02:24 Playing against AI removes turn pressure and queue wait times, allowing players to read card effects carefully.
02:48 Practice mode features Easy, Normal, and Hard AI difficulties, alongside options for mirror matches or specific opponent decks.
03:40 Newtype Arena allows decklist pasting that flags unsupported cards, and includes in-game chat functionality.
A GD06 Wing Gundam G-Team deck tech and gameplay breakdown designed to counter aggro and blocker strategies.
Coach SK presents a Green/White Wing Gundam deck tech optimized for the GD06 metagame, focusing on board control through rest mechanics and AP reduction. They demonstrate how debuffing opposing units enables efficient trades against aggro and blocker archetypes before closing matches by turn six or seven. The video also features match replays against competitive decks and an overview of personal coaching services.
Watch if: you want to build and pilot a Green/White Wing Gundam deck designed to dismantle aggro and blocker-centric strategies.
Market1
There is no discussion of card values, secondary market pricing, or financial analysis.
Competitive8
Provides detailed tactical explanations of card choices, debuff math, and matchup interactions against current meta decks.
Beginner-friendly7
Explains why specific cards are chosen over others clearly, though some basic game knowledge is expected.
Info density7
The deck analysis and replay commentary are direct and informative, though the video slows down during the coaching testimonials segment.
Key points
00:39 The deck leans on board control via rest and AP reduction effects rather than racing for direct base damage.
01:40 Leo and Zaku II function as efficient trading tools against aggressive tokens and early blockers once enemy AP is debuffed.
04:33 Gundam Sandrock Custom [EW] reduces opposing unit AP by 2 for the entire turn upon attacking, enabling favorable combat trades.
07:11 Gundam Heavyarms Custom [EW] supplies repeatable rest effects and AP debuffs to neutralize high-threat defenders.
10:14 Wing Gundam Zero [EW] serves as a top-end finisher that rests opposing blockers and pushes game-ending damage through Suppression.
14:12 Match replays show how continuous rest triggers exhaust opposing tempo against Blue/Green Aggro and control lineups.
Cards mentioned
Wing Gundam Zero [EW]
Serves as a prime finisher capable of resting any unit, including level 6 blockers, while swinging for Suppression.
Wing Gundam Zero [EW]
Links with Heero Yuy to generate extra value and rest enemy units while leaving resources open.
Gundam Sandrock Custom [EW]
Reduces target AP by 2 for the entire turn on attack, preventing enemy blockers from trading cleanly.
Gundam Heavyarms Custom [EW]
Provides an additional rest trigger combined with AP reduction against units like Lfrith and Rick Dias.
Blue/Green Unicorn battles Blue/Purple Aquatic aggro across two competitive test matches in the GD5.5 environment.
ガンダムカードLABO (Gundam Card LABO) tests an 8-Banagher Blue/Green Unicorn deck against an aggressive Blue/Purple Aquatic build. The Aquatic deck leverages tempo bounces and wide board presence to overwhelm Unicorn before high-cost threats can stabilize. Across both games, early unit swarms and removal keep Unicorn on the defensive, demonstrating the matchup dynamics between fast aggro and ramp-heavy midrange.
Watch if: you want to see how Blue/Purple Aquatic aggro performs against Blue/Green Unicorn in the GD5.5 format.
Market1
The video contains no discussion of card prices, market values, or buying strategies.
Competitive7
Full gameplay showcase demonstrates how aquatic aggro pressures and exploits the setup time needed for Unicorn decks.
Beginner-friendly6
Game actions and card graphics are clearly presented on screen, though play occurs at a brisk pace in Japanese.
Info density7
Features two full games with overlaid card graphics and immediate post-match strategic recap.
Key points
00:09 Decklists for Blue/Purple Aquatic aggro and Blue/Green Unicorn feature contrasting strategies of rapid early-turn swarming versus late-game Full Armor Unicorn power plays.
01:48 Aquatic units provide immediate board pressure, allowing the aggro player to establish early damage before higher-cost blockers can enter play.
07:52 Hasty Attack proves crucial as a burst and removal option, bouncing rested low-HP units back to hand to maintain board momentum.
10:04 Char's Z'Gok provides significant tempo swings by repeatedly bouncing low-level enemy units to the bottom of the deck upon deployment.
14:50 Aggro matchups severely punish slower Unicorn builds when defensive base triggers and low-cost board wipes fail to appear early.
A comprehensive tracking of Japanese shop buy price fluctuations for Gundam Card Game singles over early October.
The channel details buy price fluctuations of 50 yen or more across 129 Gundam Card Game singles between October 5 and October 8. They track shifts sourced from major Japanese card shop Yuyu-tei, recording both significant gains and severe drops across starter decks and booster sets. High-rarity chase cards like Wing Gundam Zero (EW Ver.) LR++ saw substantial price surges, while several parallel starter cards faced sharp downward corrections.
Watch if: you want a quick, comprehensive report of Japanese buy price trends and top-end card market shifts over a three-day window.
Market8
Provides exact three-day buy price deltas across a massive sample of cards from a top Japanese retailer.
Competitive1
Focuses purely on card shop buy price adjustments without any deckbuilding or gameplay advice.
Beginner-friendly6
The slides clearly display card artwork, rarity codes, and numbers, though the rapid succession of slides requires pausing.
Info density9
Displays over a hundred card price movements back-to-back with zero fluff or verbal distraction.
Key points
00:00 Card shop buy prices in Japan saw movement across 129 singles fluctuating by 50 yen or more over a three-day window.
06:34 Destiny Ignition impulse cards experienced broad declines, with Impulse Gundam Parallel ST09-001 dropping to 3,200 yen.
07:45 Freedom Gundam Parallel LR+ ST09-004 plummeted 50 percent from 7,000 yen down to 3,500 yen.
07:49 Aile Strike Gundam Parallel Limited Box Ver. Beta ST04-001 LR+ jumped by 25,000 yen to reach a 100,000 yen buy price.
07:53 Master Gundam Parallel GD05-033 LR++ climbed 30,000 yen to reach 80,000 yen in the Japanese market.
07:56 Wing Gundam Zero (EW Ver.) Parallel GD05-067 LR++ gained 75,000 yen, hitting a 200,000 yen buy price.
Price claims
07:56 Wing Gundam Zero (EW Ver.) Parallel GD05-067 LR++ Japanese buy price increased by 75,000 yen to reach 200,000 yen.
07:53 Master Gundam Parallel GD05-033 LR++ Japanese buy price rose by 30,000 yen to 80,000 yen.
07:49 Aile Strike Gundam Parallel Limited Box Ver. Beta ST04-001 LR+ Japanese buy price rose by 25,000 yen to 100,000 yen.
07:45 Freedom Gundam Parallel ST09-004 LR+ Japanese buy price fell by 3,500 yen down to 3,500 yen.
07:41 Gundam Barbatos Adapt Parallel GD03-056 SP Japanese buy price fell by 2,000 yen to 8,000 yen.
07:38 Aile Strike Gundam Parallel ST04-001 LR+ Japanese buy price declined by 1,800 yen to 2,700 yen.
07:23 Silver Bullet Parallel GD04-068 R+ Japanese buy price fell by 1,000 yen to 3,500 yen.
07:19 Darkness Finger GD05-110 R Japanese buy price rose by 900 yen to 1,400 yen.
Two budget-friendly upgrade builds for Starter Deck 11 using Builder Box cards to challenge meta decks.
TriloG showcases two budget-friendly Blue/Purple deck upgrade concepts built using only Starter Deck 11 (Aquatic Assault) and Builder Box cards. The first deck uses an aggressive tempo strategy centered on Amuro Ray and Gundam, while the second leans into a midrange plan utilizing Mikazuki Augus and Gundam Barbatos 4th Form. Full matches demonstrate how both builds pilot against constructed opponents.
Watch if: you are a new player looking to build competitive budget decks using Starter Deck 11 and Builder Box cards.
Market1
Competitive7
Beginner-friendly9
Info density7
Key points
00:41 Pairing Amuro Ray with Gundam rests enemy units with 5 or less HP while granting plus 1 AP across all friendly units.
01:56 Rested Acguy shields friendly Marine units with 2 or less HP from opposing damage effects.
02:15 Guncannon paired with Amuro Ray rests two enemy targets while gaining immediate Link attack capability.
03:32 Char's Z'Gok cannot be targeted for attacks when paired alongside two or more other Marine units and bounces level 2 or lower units on deploy.
09:36 Mikazuki Augus cannot be run alongside Amuro Ray under deck construction restrictions but provides targeted ping removal.
10:08 Gundam Barbatos 4th Form damages a friendly unit on deploy to trigger its Suppression ability, dealing combat damage to two shields simultaneously.
An analysis of the Gundam Card Game's current meta issues and proposed solutions to improve competitive play.
Uni X Gaming discusses the current state of the Gundam Card Game, arguing that while it is not broken, it suffers from a frustrating rock-paper-scissors meta triangle of aggro, blockers, and ping control. They analyze recent tournament data from Düsseldorf and Milwaukee to support this claim. Finally, they propose systemic fixes, such as transitioning to best-of-three matches with sideboards and introducing cards with more interactive designs.
Watch if: you want to understand the current competitive meta of the Gundam Card Game and the community's proposed design improvements.
Market1
The video focuses entirely on gameplay mechanics, tournament meta, and design issues without discussing card prices or market trends.
Competitive8
It provides a detailed breakdown of the top-performing regional decks and explains the rock-paper-scissors matchup dynamics.
Beginner-friendly6
While the concepts are explained well, the heavy use of trading card game jargon might be challenging for absolute beginners.
Info density7
The video is mostly packed with solid meta analysis, though it includes a brief giveaway segment and some repetitive arguments.
Key points
00:15 The Gundam Card Game meta is currently dominated by a loose triangle of hyper-aggro, blocker walls, and ping control decks.
01:04 Midrange decks are the biggest losers in the current format because they are too slow to stop blockers and not fast enough to beat aggro.
03:05 Düsseldorf and Milwaukee regional tournament results confirm the dominance of aggro, blockers, and ping control archetypes.
05:51 The best-of-one format exacerbates the variance of the game's shield and burst mechanics, leaving players with no way to pivot in bad matchups.
09:01 Five ST10 starter decks and one box of Freedom Ascension are being given away to channel members.
13:01 Implementing a best-of-three format with a 12-card sideboard at the regional level would significantly improve skill expression and competitive balance.
17:37 Giving bases a minimum of 3 HP would prevent low-cost weenie units from easily rushing down games.
A retrospective look at the Gundam Card Game's first year, gameplay mechanics, tournament scene, and meta evolution.
Allonsyyy hosts a panel discussion reviewing the state of the Gundam Card Game one year after its release. They examine gameplay mechanics, card quality, tournament prizing, competitive meta balance across different colors, and the lack of official streaming coverage for major competitive events.
Watch if: you want a broad community perspective on the Gundam Card Game's meta health, competitive infrastructure, and overall first-year trajectory.
Market3
Mentions product availability and reprint waves but does not discuss individual card valuations or market pricing.
Competitive7
Provides solid discussion on archetype representation, tournament prize support, and pacing between aggro and control metas.
Beginner-friendly6
Uses competitive card game terminology without explaining mechanics, but general impressions are easy to grasp.
Info density6
Conversational podcast format with relaxed pacing and occasional conversational tangents.
Key points
00:13 Bandai's card game design history delivers accessible rules with engaging tactical mechanics and superior card print and art quality.
02:40 Tournament prize support for Gundam events ranks among the most generous in competitive trading card games.
03:13 White possesses an overly versatile toolkit, combining Blocker, pseudo-rush, and internal answers to counter Breach strategies.
05:04 Early stock shortages for starter decks have largely normalized through subsequent reprint waves.
06:14 Official competitive events lack dedicated broadcast coverage, leaving tournament statistics and match reporting largely dependent on individual community members.
11:15 Nu Gundam remains a dominant competitive presence, but Blue/White maintains a favorable matchup against it.
12:09 Slower metas shaped by high-cost units like Strike Freedom offer deeper strategic play compared to turn-five rush formats.
Cards mentioned
Strike Freedom Gundam
Cited as an omnipresent high-impact boss unit that establishes strong late-game control boards.
Nu Gundam
Identified as one of the most played competitive archetypes despite struggling against Blue/White.
Gundam
Noted in aggressive Amuro pairings that previously closed games as early as turn five.
A weekly market update on Gundam Card Game sealed products, singles, and slabs over $250 USD.
Grayson presents the weekly market update for high-end Gundam Card Game products, noting a cooling off in sales after a speculative jump in Q3. They predict a slower Q4 and Q1 of next year, but remain optimistic about the long-term growth of the TCG due to upcoming sets and the overall popularity of the Gundam franchise.
Watch if: you want to track the market value of high-end Gundam Card Game singles, slabs, and sealed products.
Market9
Provides a comprehensive list of recent high-end sales for both sealed products and singles.
Competitive1
Does not discuss gameplay, decklists, or competitive strategy.
Beginner-friendly5
Focuses on high-end collector items and market trends, which might be overwhelming for a beginner.
Info density8
Packed with specific price points and sales data, with minimal fluff.
Key points
00:47 High-end Gundam Card Game sales are cooling off after a speculative jump in Q3, with Q4 and Q1 of next year expected to be slow.
02:02 Sealed product lots like PB01, PB02, and EVX-01 accessory sets continue to sell steadily on eBay.
04:10 PSA 10 graded cards are seeing rising population reports, which buyers should keep in mind when tracking prices.
08:39 Unforeseen Incident (ST01-014) in PSA 10 sold for an all-time high of $944.88.
15:42 The high sales volume of non-TCG Gundam merchandise on eBay indicates a strong, organic collector base that could eventually transition to the TCG.
Price claims
02:02 PB01, PB02, and EVX-01 accessory set lot sold for $699.95.
02:15 Premium Card Collection EVX05 English version sold for $1,400.
02:34 Dual Impact GD02 booster box case sold for $1,500.
A detailed breakdown of the top 16 decklists and meta trends from the Düsseldorf and Milwaukee Regionals.
Uni X analyzes the top-performing decklists from the Düsseldorf and Milwaukee Regionals during the GD05.5 format. They highlight the dominance of Strike Freedom Blockers and Char IBO Aggro, while showcasing unique tech choices like Gundam Barbatos Lupus Rex and Gundam Pharact. They believe the current meta is a rock-paper-scissors triangle that players must navigate to succeed in upcoming regionals.
Watch if: you want to study the top-performing regional decklists and understand the competitive meta of the Gundam Card Game.
Market1
The video focuses entirely on tournament decklists and meta analysis, with no discussion of card prices or market trends.
Competitive10
Provides highly detailed breakdowns of multiple top-performing decklists, card synergies, and meta matchups.
Beginner-friendly6
While the decklists are shown clearly, the discussion assumes a solid understanding of the game's mechanics, keywords, and card names.
Info density9
The video is packed with continuous, high-value analysis of deck archetypes and specific card interactions with very little filler.
Key points
00:27 Strike Freedom Blockers and Char IBO Aggro made up the majority of the top cut in Düsseldorf.
01:56 Jupitris Blockers is a strong sleeper pick utilizing Paptimus Scirocco and Sarah Zabiarov for high link fluidity.
05:25 Not with Scattershot! provides a versatile battle trick to heal and boost AP for surprise trades.
08:12 Lockon Stratos Blue-Green One Year War deck offers high utility to remove blockers using Amuro Ray.
11:25 Strike Freedom Blockers remains one of the most dominant and complained-about decks in the format.
12:49 League Militaire Ping decks utilize Gundam Aerial and Suletta Mercury for highly efficient card draw.
15:06 Milwaukee Regional top cut featured a high density of blue-based decks, particularly Strike Freedom variants.
Cards mentioned
Paptimus Scirocco
A very generic white pilot with Titans and Jupitris traits that provides excellent fluidity.
An analysis of the top regional decklists and meta trends for the Gundam Card Game GD05 format.
TheEgman analyzes the top-performing decklists from the Milwaukee and Düsseldorf Regionals for the Gundam Card Game. They break down the meta share, color distribution, and key card choices in the GD05 and Starter Deck 11 format. The discussion highlights the dominance of Blue/White Strike Freedom and the emergence of innovative Blue/Purple and Red/Blue archetypes.
Watch if: you want to study the top regional decklists and understand the current meta of the Gundam Card Game.
Market2
The video only displays total deck costs on screen and does not analyze individual card price trends.
Competitive9
Provides an excellent, detailed breakdown of tournament decklists, meta shares, and card interactions.
Beginner-friendly6
Assumes the viewer is already familiar with the card names, effects, and basic rules of the game.
Info density8
Highly focused on decklists and competitive analysis with very little filler content.
Key points
00:19 The Milwaukee Regionals featured 500 players across nine rounds of Swiss with no top cut, while the Düsseldorf Regionals had nearly 200 players with a top 16 cut.
01:55 Blue/White Strike Freedom remains the most popular and dominant deck archetype in the current meta.
04:36 The first-place deck from Milwaukee is a Blue/Purple build utilizing Char's Z'Gok and Gundam, leveraging ST11 marine units for aggressive removal and board control.
06:42 The first-place deck from Düsseldorf is a Shining Gundam build that incorporates Unicorn Gundam (Awakened) for its powerful AP reduction effects.
08:31 Purple/Blue Barbatos and Strike Freedom decks continue to show strong representation, offering a balance of early-game value and late-game finishers.
11:19 Red/Blue Aerial and Victory Gundam decks are emerging as strong contenders, utilizing token generation and AP reduction to control the board.
13:56 Blue/White decks focusing on 'The-O' offer a highly defensive, control-oriented alternative to the standard Strike Freedom builds.
A walkthrough and gameplay demonstration of the Newtype Arena simulator for the Gundam Card Game.
Russ introduces Newtype Arena, a browser-based simulator for the Gundam Card Game hosted by TCG Gather. They showcase the platform's features, such as meta-data tracking, match history, and built-in chat. They also play ranked matches using a GP Aggro deck to demonstrate the gameplay flow and UI.
Watch if: you want to see how the Gundam Card Game plays on the Newtype Arena simulator and learn aggro matchup strategies.
Market1
The video does not contain any market or price discussion.
Competitive7
It shows high-level ranked gameplay, discusses aggro vs control, and showcases meta decklists.
Beginner-friendly6
It is good for seeing how the game is played online, but assumes prior knowledge of card effects.
Info density8
The video is mostly direct gameplay and platform walkthrough with very little filler.
Key points
00:00 Newtype Arena is a browser-based simulation platform for the Gundam Card Game hosted by TCG Gather.
00:40 The platform tracks meta-data, win rates, and decklists for various archetypes.
01:50 Players must complete 10 placement matches to receive a rank on the leaderboard.
03:30 The simulator features a built-in chat system allowing players to communicate with their opponents.
08:10 Over-trading is a common mistake when playing aggro decks, leading to a loss of value.
09:49 Misplaying or forgetting card effects can easily happen when playing online due to UI limitations.
Watch a full match showcasing the new GD06 Stardust Trails cards and exclusive Red card reveals.
This video from Bandai's official Gundam Card Game channel features a complete gameplay match demonstrating the new mechanics from the upcoming GD06 Stardust Trails booster set. They showcase the defensive synergy of the Blue/White Albion Squad against the aggressive Green/Purple Delaz Fleet deck. Additionally, they reveal two highly anticipated Red cards from the new set and announce upcoming global tournament events.
Watch if: you want to see how the new GD06 Stardust Trails cards perform in a real match and learn about the latest Red card reveals.
Market1
The video focuses entirely on gameplay and card reveals, with no discussion of card prices or market trends.
Competitive8
The video provides a detailed look at the synergy between new cards and how they perform in a real match.
Beginner-friendly7
The match is easy to follow, but some card effects are explained quickly in Japanese.
Info density8
The video is packed with gameplay, card reveals, and event announcements with very little filler.
Key points
00:00 The video introduces the hosts and guests for the GD06 Stardust Trails first-look battle.
00:48 The Blue/White Albion Squad deck is introduced, highlighting its focus on drawing cards during the opponent's turn and healing units.
01:39 The Green/Purple Delaz Fleet deck is introduced, focusing on early-game aggression to fill the trash with Zeon units for mid-game effects.
03:38 The match begins with the Blue/White deck taking the first turn and passing after establishing resources.
04:00 The Delaz Fleet deck deploys Zaku II on turn two to establish early board presence.
04:15 The Albion deck deploys GM Custom on turn three to counter the early aggression.
04:35 The Delaz Fleet deck deploys Zaku II (Char Aznable Custom) on turn four to pressure the opponent's shield.
04:46 The Albion deck deploys Kapool on turn five to enable card-drawing mechanics.
04:55 The Delaz Fleet deck attacks with Zaku II (Char Custom), destroying the Albion base shield.
05:15 The Albion deck deploys Albion on turn seven, bouncing the opponent's Zaku II F2 Type back to their hand.
05:24 The Albion deck attacks with Kapool, utilizing its draw-and-discard effect to filter their hand.
05:43 The Albion deck deploys Powered GM and GM Cannon II to build a defensive wall.
06:20 The Delaz Fleet deck deploys Gundam GP02A on turn ten to prepare for a mid-game offensive.
06:29 The Albion deck deploys Gundam GP01Fb and links Kou Uraki to it on turn eleven.
06:44 The Delaz Fleet deck attacks GP01Fb with GP02A, triggering the Albion deck's draw and Kou Uraki's heal effects.
07:10 The Albion deck plays Unexpected Event to reduce the attack power of the attacking unit, keeping GP01Fb alive.
07:24 The Albion deck links Chuck Keith to GM Cannon II on turn thirteen to draw an additional card.
07:41 The Albion deck attacks with GM Cannon II, triggering Kou Uraki's effect to heal GP01Fb back to full health.
08:17 The Delaz Fleet deck links Anavel Gato to GP02A and attacks GP01Fb, but the Albion deck's defensive synergy keeps it alive.
08:35 The Delaz Fleet deck deploys Val Walo to rest the opponent's Powered GM, but cannot attack with it immediately.
09:00 The Albion deck attacks with GM and Kapool to chip away at the Delaz Fleet deck's remaining shields.
09:12 The Albion deck delivers the final blow with Gundam GP01Fb to win the match.
09:20 The hosts analyze the match, highlighting the powerful healing loop of GP01Fb and Kou Uraki.
09:40 Gundam Bael is revealed as a powerful Red unit that can deploy other units upon entry.
10:07 McGillis Fareed is revealed as a Red pilot that synergizes with Gundam Bael to pressure the opponent's board.
11:20 Upcoming events, including the Stardust Trails release events and Store Championships, are announced.
If there are 4 or more Gjallarhorn cards in the trash, look at the top 4 cards of the deck and deploy a Gjallarhorn or Tekkadan unit of Level 6 or lower.
When the linked unit destroys an opponent's shield card, choose a Gjallarhorn unit; it can attack active enemy units of Level 5 or lower this turn.
Decks
Blue/White Albion Squad(Chomosh): Outlast the opponent by drawing cards on their turn and continuously healing units with Kou Uraki's effect. Key cards: Gundam GP01Fb, Kou Uraki, Powered GM, Kapool
Green/Purple Delaz Fleet(Mairi): Aggressively attack early to fill the trash with Zeon units, then deploy GP02A to destroy the opponent's base. Key cards: Gundam GP02A, Anavel Gato, Val Walo, Dom Tropen
Announcements
11:23 Stardust Trails [GD06] Release Event will be held at participating stores. (October 30 - November 8, 2026)
12:06 Newtype Challenge 2026 Mission 5 is starting. (November 1 - December 31, 2026)
12:38 Store Championships Season 2 applications are opening. (November 1 - 30, 2026)
Cards mentioned
Gundam GP01Fb
Key engine of the Blue/White deck, providing card draw and high mobility.
Kou Uraki
Excellent synergy with GP01Fb, providing consistent healing.
Gundam GP02A
Strong mid-game threat for Delaz Fleet decks with powerful search/trash effects.
Anavel Gato
Reduces damage taken by linked units, making GP02A extremely durable.
Gundam Bael
Highly anticipated Red unit with a powerful deployment effect.
McGillis Fareed
Strong Red pilot that enables aggressive board control.
Val Walo
Useful for resting opponent units but lacks immediate offensive impact.
Powered GM
Solid low-cost unit that gains AP when an Earth Federation base is present.
Kapool
Great utility unit for filtering hands and maintaining card advantage.
An analysis of Gundam Card Game market trends showing cheaper starter decks and fluctuating prices for older singles.
118sethshadow analyzes the market impact of the newly released Starter Decks 11 through 14, noting that increased supply has kept deck prices surprisingly affordable. They also review the price movements of older high-end singles and promotional cards, highlighting significant drops for previously expensive cards like Wing Gundam Zero and Overflowing Affection. They predict that some of these price drops represent excellent buying opportunities for players and collectors.
Watch if: you want to stay updated on the secondary market prices of Gundam Card Game starter decks, singles, and promotional cards.
Market9
Provides detailed price tracking, listing counts, and market history charts for numerous cards.
Competitive6
Discusses card viability in specific meta archetypes like blue-purple marine and red-white decks.
Beginner-friendly7
Clearly explains card rarities and deck types, though some familiarity with the game's sets is assumed.
Info density8
Packed with specific price points and listing data with minimal filler.
Key points
00:31 Starter Deck 11: Aquatic Assault is highly anticipated and introduces the blue-purple marine archetype.
01:09 Increased distribution to department stores has made the new starter decks much more affordable and less prone to scalping.
05:39 Starter Deck 14: Heavy Dominion is currently the least desired of the four new starter decks.
18:25 Older cards from Newtype Rising that have not been reprinted are experiencing notable price fluctuations.
28:17 First Anniversary Event Packs are dropping in price as the events continue through October.
Price claims
01:33 Starter Deck 11 individual market price is around 19 dollars.
03:03 Char's Z'Gok LR+ is selling for around 55 to 56 dollars.
03:51 Kapool C+ has a market price of around 33 dollars.
06:00 The-O LR+ is available for around 25 dollars.
13:15 Impulse Gundam LR+ has dropped to around 54 dollars at its lowest.
21:21 Wing Gundam Zero LR+ lowest listings are now around 226.50 dollars.
22:14 Overflowing Affection U+ lowest listing has dropped to around 200 dollars.
27:28 Mining Asteroid Palau is now about 3 dollars at its lowest.
A detailed breakdown of high-end Gundam Card Game sales, highlighting massive premiums for Edition Beta and graded slabs.
Grayson provides a comprehensive market update for high-end Gundam Card Game singles, slabs, and sealed products selling for over $250 USD. They highlight the massive premiums commanded by Edition Beta cards and Black Label graded slabs. While some newer sets are seeing slight price corrections, rare prize cards and serialized releases continue to reach record highs.
Watch if: you want to track the market value of high-end Gundam Card Game slabs, prize cards, and sealed cases.
Market10
The video is entirely focused on tracking high-end sales data, exact prices, and market trends.
Competitive2
There is very little discussion of competitive playability, decklists, or the meta.
Beginner-friendly6
It is easy to follow but assumes familiarity with card rarities, grading scales, and set codes.
Info density9
The video moves quickly through dozens of high-value listings with minimal fluff.
Key points
00:47 1st Anniversary Event Packs are searchable and should generally be avoided by buyers.
01:35 Vintage Gundam War booster boxes from 2005 are still commanding high prices, with a First Strike box selling for over $1,000 USD.
08:31 Black Label BGS 10 cards command significant premiums, with a Suletta Mercury R+ selling for over $1,000 USD.
12:57 The serialized 1st Anniversary Exia card (#647/999) sold for $8,800 USD, while the #001 copy reportedly sold privately for $35,000 USD.
13:47 High-end Edition Beta cards continue to fetch massive premiums, with the Wing Gundam Zero Alt Art PSA 10 selling for over $25,000 USD.
Price claims
01:06 Gundam Card Game 1st Anniversary Event Pack English Sealed (lot of 4 packs) sold for $300.00 USD.
01:25 GD01 Newtype Rising booster box sold for $406.00 USD on auction.
02:18 Premium Card Collection 01 English Version sold for $1,250.00 USD.
02:48 GD04 Phantom Aria booster box case sold for $1,555.00 USD.
02:58 GD05 Freedom Ascension booster box case sold for $2,276.00 USD.
03:09 Edition Beta Box English sold for $4,370.00 USD on auction.
12:12 Wing Gundam Zero LR++ (GD05-047) PSA 10 sold for AU$10,300 (approx $7,229 USD).
13:53 Wing Gundam Zero Edition Beta Alt Art PSA 10 sold for $25,275.00 USD.
Watch the 19th Arch CS finals featuring an intense Red/White Mobile Fighter mirror match.
Shaitake presents the championship match of the 19th Arch CS tournament between Kinki and Chikin, both piloting Red/White Mobile Fighter decks. The match highlights high-level mirror match decision-making, balancing aggression, shield attacks, and tactical removal. Chikin methodically seizes tempo and board control to secure the tournament victory.
Watch if: you want to study competitive tournament play and learn how to navigate a Red/White Mobile Fighter mirror match.
Market1
The video contains no discussion of card prices, market trends, or collecting value.
Competitive8
Provides complete, unedited gameplay from the finals of a competitive tournament showcasing top-tier mirror match execution.
Beginner-friendly5
Plays are executed quickly with Japanese tournament banter and minimal on-screen text explaining card effects.
Info density7
Covers the full competitive match from start to finish with natural game pacing.
Key points
00:05 The finals of the 19th Arch CS tournament feature a Red/White Mobile Fighter mirror match between Kinki and Chikin.
04:47 Early board development relies heavily on sequencing support units and establishing combat readiness before aggressive pushes.
07:47 Master Gundam and Shining Finger serve as primary offensive threats, driving pressure against enemy shields.
17:15 Chikin effectively manages resource advantage and unit trades in the late game to maintain momentum.
23:09 Chikin successfully bypasses opposing defenses and delivers the finishing blow to win the tournament.
A full match and deck review featuring Gundam Aerial (Rebuild) and Banshee Norn themed builds.
長田ザク (Osada Zaku) presents an entertaining Gundam Card Game match between a Witch from Mercury Lfrith/Aerial build and a mixed Titans and Unicorn deck. The game demonstrates synergies with Gundam Aerial (Rebuild), Quiet Zero, and Banshee Norn before concluding with end-of-game deck profiles. Both players break down their card selections and gameplay choices during the match and post-game discussion.
Watch if: you want to see Gundam Aerial (Rebuild) and Quiet Zero token mechanics played in a casual match.
Market1
No financial analysis, card pricing, or secondary market discussion is included.
Competitive6
Demonstrates niche thematic builds and complex timing interactions, though neither list is a standard tournament meta deck.
Beginner-friendly6
Card graphics and on-screen explanations are helpful, but the rapid play and inside banter require baseline game familiarity.
Info density6
Casual pacing with table banter throughout the match, though the deck explanations at the end offer focused card insights.
Key points
03:51 Gundam Lfrith Ur and Gundam Lfrith Thorn enable recurring EX Resource interactions and board control alongside Norea and Sophie.
07:18 The O paired with Paptimus Scirocco provides high board pressure with Repair 2 distribution and card draw potential.
09:30 Gundam Aerial (Rebuild) locks down opposing low-level units by deploying them in Rest state based on friendly Lfrith and GUND-Node counts.
10:45 Banshee Norn (Destroy Mode) applies continuous -1 AP reduction to all opposing units while restanding via graveyard removals.
18:43 Prospera Mercury continuously buffs GUND-Node and Lfrith units to keep board presence active and convert tokens into lethal attackers.
Test matches demonstrating the speed and disruptive potential of a Blue/Purple Marine Aggro deck from ST11.
NAMA showcases the upcoming Marine trait mechanics from ST11 using an aggressive Blue/Purple deck in two competitive matches. They test the deck against a Green/Purple Aggro list and a Blue/Green Londo Bell control setup. The games illustrate how Acguy and blue Char Aznable provide resilience against effect damage while establishing fast board pressure.
Watch if: you want to see how the ST11 Marine trait cards perform in an aggressive Blue/Purple deck archetype.
Market1
The video focuses purely on match gameplay and deck performance with no card price discussion.
Competitive7
It shows concrete matchup interactions, aggro pacing, and specific card synergy lines for ST11 cards.
Beginner-friendly6
Turn phases and card plays are clearly illustrated on-screen, though fast narration assumes familiarity with basic rules.
Info density8
Fast gameplay transitions directly into match action with useful tactical commentary throughout.
Key points
00:26 The Blue/Purple Marine deck aims to curve low-cost Marine units and pressure the opponent's shield bases immediately.
01:51 Acguy protects rested friendly Marine units with 2 HP or less from receiving effect damage on the opponent's turn.
04:02 Blue Char Aznable boosts all friendly Marine units by +1 AP upon deployment, enabling easy removal of 6 HP bases like Axis.
05:24 Multiple Guntanks can completely disrupt low-cost Marine aggression if they pick off attackers before board protection is active.
09:05 Acguy and Char Aznable show significant promise as Marine tools, offering viable splash options for purple and blue aggro builds.
An in-depth analysis of Gundam Card Game market trends, focusing on 1st Anniversary promos, starter decks, and booster cases.
118sethshadow provides a detailed market watch for the Gundam Card Game, highlighting the massive price spike of the serialized Strike Freedom Gundam promo. They analyze the value of the 1st Anniversary Event Packs and various singles from recent sets. They also advise waiting on upcoming starter decks due to heavily inflated presale prices.
Watch if: you want to stay updated on the secondary market prices of high-end Gundam Card Game promos and sealed products.
Market9
Provides extensive price data, TCGPlayer listings, and historical sales trends for numerous cards.
Competitive5
Briefly touches on card synergies and deck popularity but does not feature full decklists or match analysis.
Beginner-friendly7
Easy to follow, though some familiarity with card rarities and set codes is helpful.
Info density8
Moves quickly from card to card with very little filler or off-topic discussion.
Key points
00:00 The serialized Strike Freedom Gundam EX Base promo has a very limited print run of 1,000 English copies and has already recorded a sale at 10,000 dollars.
02:12 The 1st Anniversary Event Pack is currently selling for around 59 dollars on TCGPlayer, offering a high-risk gamble between a 5-dollar card and a 10,000-dollar serialized card.
07:41 Justice Gundam is seeing a price increase due to its synergy with upcoming cards in set 6 and its popularity in blue-white decks.
12:10 The Setsuna F. Seiei EX Resource promo from Premium Bandai is listed at 218 dollars, though some buyers have reported shipping damage.
18:41 Upcoming starter decks are heavily marked up in presales, and players should wait for official events to purchase them at MSRP.
21:25 Sealed booster cases remain highly priced, though Eternal Nexus cases offer low value due to the set's focus on multiplayer formats.
Price claims
01:35 The serialized Strike Freedom Gundam EX Base has a recorded sale of 10,000 dollars and a current listing of 15,000 dollars.
03:54 The 1st Anniversary Event Pack is currently listed for 59 dollars with a market price of 87.71 dollars.
06:21 A Show of Resolve is listed at 129.79 dollars with a market price of 155.10 dollars.
07:41 Justice Gundam is selling for around 16.70 dollars.
10:58 Sazabi LR++ has a market price of nearly 1,275 dollars.
12:10 The Setsuna F. Seiei EX Resource playmat promo is listed at 217.98 dollars.
18:12 Gundam LR+ from Starter Deck 01 is listed at 140 dollars with a market price of 167.14 dollars.
Cards mentioned
Strike Freedom Gundam
Highly sought-after serialized promo with a massive price tag
A strategic breakdown of why traditional Wing Gundam decks struggle in the GD05 meta and how to adapt.
Coach SK explains why aggressive and ramp-based Wing Gundam decks are no longer viable in the GD05 meta due to the dominance of Strike Freedom and Sazabi. They present a tall control-oriented decklist designed to go toe-to-toe with these top-tier decks by utilizing high-stat units like Altron Gundam and Wing Gundam Zero. Ultimately, they argue that players must adapt to a slower, high-value game plan to succeed.
Watch if: you want to understand how to adapt Wing Gundam decks to compete against top-tier Strike Freedom and Sazabi decks in the GD05 meta.
Market1
The video does not discuss card prices or market trends.
Competitive8
Provides a deep strategic analysis of the GD05 meta and deck building choices.
Beginner-friendly5
Requires familiarity with Gundam Card Game mechanics and meta terminology.
Info density7
Contains consistent strategic analysis, though some points are repeated.
Key points
00:27 Traditional aggressive and ramp Wing Gundam decks struggle in the GD05 meta due to Strike Freedom and Sazabi.
03:38 Ramp strategies are weak because cards like First Contact cause a resource disadvantage in a meta where opponents easily gain card advantage.
07:45 Shenlong Gundam and Deathscythe are less effective in the current meta due to their low HP stats and vulnerability to removal.
11:44 Green Wing Gundam remains a strong choice due to its premium 7/7 stat line and ability to attack standing units.
13:03 Wing Gundam Zero EW is not as effective because its suppression keyword can inadvertently give opponents more cards.
16:30 Going tall with high-stat units like Altron Gundam and Wing Gundam Zero is necessary to compete with top-tier decks.
Cards mentioned
Strike Freedom Gundam
Dominates the meta by generating massive card advantage and removal.
Sazabi
A powerful meta-defining card that easily removes opponent's units.
Shenlong Gundam
Less effective now because its HP is too low and it is easily removed.
Gundam Deathscythe
Low stats make it weak against the current meta's larger units.
Wing Gundam
The green 7/7 version remains excellent due to its high stats and breach.
Altron Gundam
A key high-stat unit that can deal with Sazabi and Strike Freedom.
Wing Gundam Zero
Still one of the best cards in the game due to its 8/8 stats allowing it to kill almost any boss monster.
Justice Gundam
Used as a sacrificial card to negate Strike Freedom's abilities.
A great tech choice to block and threaten Strike Freedom.
$0.14–$4.92
Summaries, key points and ratings are written by an AI model that watched each video. Videos and opinions belong to their creators. Card prices are today's range across printings on GDcards (this page: 2026-10-10). Estimates for information only, not financial advice.
Hi there. I built this website as a keen collector and player of the
Gundam TCG. The site tracks prices and sales for singles and sealed. It includes a few unique
data points such as set values and gem rates. I'll keep adding anything I find interesting.
Data refreshed daily.
Updates
Saturday 10th October 2026
New EV Tracker tab: what each starter deck (ST01–ST14, except ST09) is worth
opened, card by card, against what the sealed deck sells for: the 50-card deck, tokens and
resources at market prices plus the bonus pack, a chart of the sealed price against that card
value over time with the premium or discount, and what each bonus pack can hold. It replaces
the old EV Tracker under Compare, whose charts all live in the "Is the booster box worth it?"
guides. Some decklists are player-posted (no official list exists yet); those pages say so.
Light theme: the sun / moon button at the top of the page switches between
dark and light. Your choice is remembered on that device; dark stays the default.
Search from the front page: Market Overview now opens with a search box
over every card and sealed product.
Menu: the row of tabs is now a menu, under the button at the top left.
Sortable tables: click any column header in an Insights or EV Tracker table
to rank by it (click again to flip).
Booster box guides: "Where the value is" now ranks rarities by their share of
the set's value, and the rarity pie no longer gets cut off.
Weekly market report: now covers the last full week. The first report
(5 October) compared part of a week against full weeks, so its sales looked far lower than
they were; it has been redone.
Creator Watch: card names in a video's summary open the card's popup, and
the newest videos are now summarised first.
Friday 9th October 2026
New Insights tab: guides built from the daily prices and sales — the most
expensive cards overall and per set, alt-art lists with the cost to collect them, and an
"Is the booster box worth it?" page for each set with the box's price and
sales, the set's singles value, where the value sits by rarity and every card in the set.
Click any card in a table for its popup, and use ‹ › to step through that table.
Weekly market report: every Monday, the week's biggest risers and fallers,
most traded cards, booster box moves and volume spikes, with a short write-up of each.
Creator Watch: the latest videos from Gundam Card Game YouTubers, including
Japanese channels and Bandai's own, summarised in English with timestamps, the cards they
mention (linked to their prices) and scores for market, competitive, beginner and info
content. Summaries are written by AI and opinions are the creators' own.
Card popups: the ‹ › arrows for stepping to the previous or next card now sit
on the edges of the popup instead of the edges of the window, and they're bigger and easier
to spot. The one you can't use at the start or end of a list is greyed out.
Card pictures: new starter decks (ST11–ST14) launched on TCGPlayer with some
cards showing another card's art. Recent card art is now re-checked every night, so
corrections reach the site within a day, and products listed before their art was ready
keep being retried until it appears.
Market Overview: fixed a bug where the 1 week copies-sold
and sales-value figures counted two weeks of sales instead of one. The 3 and 6 month figures
were also including one extra week.
Sunday 27th September 2026
Card, sealed and set pages: every card, sealed product and set now has
its own page and address, e.g. gdcards.com/cards/gd01-100-a-show-of-resolve,
gdcards.com/sealed/gd01-newtype-rising-booster-box or
gdcards.com/sets/gd05. They open straight to that card, product or set, show its
picture when the link is shared, and help people find the site through search.
Card popups: singles now show the card's effect text, with keywords
(Blocker, Repair, Breach…) and timings highlighted, plus its link condition and zone.
Printings: cards with more than one printing (alt arts, promos, reprints)
list them all at the bottom of the popup with their prices. Click one to switch to it.
Readable links: links to a card now use its card code, set and version,
e.g. #singles/card/gd01-100-gd03-sp-u+. Older links still work.
Friday 25th September 2026
New name and address: the site is now GDcards.com at
gdcards.com. The old gundam-tcg.pages.dev link still
works. If you signed in with Discord, sign in once more on the new address and your
watchlist and decks will come straight back.
Market Overview: the Highlighted Buyouts table has been removed, so the
page loads faster. Volume spikes are still on the Buyouts tab.
Saturday 19th September 2026
EV Tracker: the set's rarity breakdown can now be shown as a
table as well as the pie chart — each rarity's share of the set, what
those cards are worth, and their 1 month price move. Click a column heading to sort it.
Sealed, Singles and Buyouts: a new Gallery view shows
every product as a picture with its name — click one for the usual price chart and stats.
Your search, filters and sort all still apply, and the Table button
switches back.
Card popup: rearranged — the price chart and a bigger product image
sit at the top, with the card details, price stats, 52-week range and PSA data below
them. The chart is always the same height, and the image is capped to match it.
Sunday 6th September 2026
Market Overview: the market cap and value-traded charts have moved to
the bottom of the page, so the biggest movers are the first thing you see.
Market Overview: now opens on a 1 week period with a
$1+ minimum price.
Market Overview: Highlighted Buyouts now lists only volume spikes above
1.5× the trailing average — fewer rows, all of them meaningful.
EV Tracker: added a 1W % column to the set card table.
Charts: dollar axis labels now use consistent decimal places
($1.0, $1.4, $2.0).
Sunday 30th August 2026
Sign in with Discord: your ★ watchlist and saved decks now follow your
account across browsers and devices. Signing in is entirely optional — logged out, everything
still saves locally in your browser exactly as before.
Saturday 22nd August 2026
Link previews: sharing a link to the site now shows a proper title,
description and image.
Sunday 16th August 2026
Compare tab: booster-box EV metrics — set singles
value, box / set value, and case premium — are now in the Metric dropdown, each with a
matching per-box summary table. (The EV Tracker's old “all sets” comparison lives here now.)
Saturday 15th August 2026
Compare tab: the EV Tracker now lives here too —
a toggle at the top switches between Compare products and EV Tracker.
Compare tab: added a Metric selector — compare
products by price, % return, drawdown from peak, cumulative units sold, or
cumulative dollar volume.
Compare tab: new X-axis options — calendar dates,
days since first sale, or days since release. In the release view,
pre-sale weeks sit left of the launch line and % return is measured from the release
price, so you can see how each box traded before and after launch.
Compare tab: a Quick compare dropdown to load a
group in one pick — all booster boxes or all booster box cases.
🤝 Do a Deal
Market prices (TCGPlayer, US$) → Australian dollars